Files
Client/GameTools/EffectEditor/EffectEditor.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.4 KiB
C++

// EffectEditor.h : main header file for the EFFECTEDITOR application
//
#if !defined(AFX_EFFECTEDITOR_H__EEB8BC4C_89B2_4A9E_B57D_E2101C61DA9B__INCLUDED_)
#define AFX_EFFECTEDITOR_H__EEB8BC4C_89B2_4A9E_B57D_E2101C61DA9B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CEffectEditorApp:
// See EffectEditor.cpp for the implementation of this class
//
class CEffectEditorApp : public CWinApp
{
public:
CEffectEditorApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEffectEditorApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CEffectEditorApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EFFECTEDITOR_H__EEB8BC4C_89B2_4A9E_B57D_E2101C61DA9B__INCLUDED_)