Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
162 lines
4.6 KiB
C++
162 lines
4.6 KiB
C++
// DlgMakeFall.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DlgMakeFall.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgMakeFall dialog
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CDlgMakeFall::CDlgMakeFall(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgMakeFall::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgMakeFall)
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m_fFallAddX = 0.0f;
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m_fFallHeight = 0.0f;
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m_fFallLeft = 0.0f;
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m_fFallPosX = 0.0f;
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m_fFallPosY = 0.0f;
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m_fFallRight = 0.0f;
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m_fFallRot = 0.0f;
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m_WaterFallAlpha = 0;
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//}}AFX_DATA_INIT
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}
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void CDlgMakeFall::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgMakeFall)
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DDX_Control(pDX, IDC_LIST_WATERFALL, m_WaterFallList);
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DDX_Text(pDX, IDC_EDIT_FALLADDX, m_fFallAddX);
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DDX_Text(pDX, IDC_EDIT_FALLHEIGHT, m_fFallHeight);
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DDX_Text(pDX, IDC_EDIT_FALLLEFT, m_fFallLeft);
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DDX_Text(pDX, IDC_EDIT_FALLPOSX, m_fFallPosX);
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DDX_Text(pDX, IDC_EDIT_FALLPOSY, m_fFallPosY);
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DDX_Text(pDX, IDC_EDIT_FALLRIGHT, m_fFallRight);
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DDX_Text(pDX, IDC_EDIT_FALLROT, m_fFallRot);
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DDX_Text(pDX, IDC_EDIT_WATERFALLALPHA, m_WaterFallAlpha);
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DDX_Control(pDX, IDC_COLOR_WATERFALL, m_WaterFallColor);
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DDV_MinMaxLong(pDX, m_WaterFallAlpha, 0, 255);
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//}}AFX_DATA_MAP
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DDX_ColourPicker(pDX, IDC_COLOR_WATERFALL, m_cWaterFallColor);
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}
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BEGIN_MESSAGE_MAP(CDlgMakeFall, CDialog)
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//{{AFX_MSG_MAP(CDlgMakeFall)
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ON_BN_CLICKED(IDC_BUTTON_FALLADD, OnButtonFalladd)
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ON_BN_CLICKED(IDC_BUTTON_FALLEDIT, OnButtonFalledit)
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ON_LBN_DBLCLK(IDC_LIST_WATERFALL, OnDblclkListWaterfall)
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ON_EN_UPDATE(IDC_EDIT_FALLPOSX, OnUpdateEditFallposx)
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ON_EN_UPDATE(IDC_EDIT_FALLPOSY, OnUpdateEditFallposy)
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ON_EN_UPDATE(IDC_EDIT_FALLROT, OnUpdateEditFallrot)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgMakeFall message handlers
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void CDlgMakeFall::OnButtonFalladd()
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{
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// TODO: Add your control notification handler code here
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UpdateData();
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m_FallAddXList.Add(m_fFallAddX);
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m_FallLeftList.Add(m_fFallLeft);
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m_FallRightList.Add(m_fFallRight);
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m_FallHeightList.Add(m_fFallHeight);
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color AddColor;
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AddColor.r=GetRValue(m_cWaterFallColor);
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AddColor.g=GetGValue(m_cWaterFallColor);
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AddColor.b=GetBValue(m_cWaterFallColor);
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AddColor.a=m_WaterFallAlpha;
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m_FallColorList.Add(AddColor);
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CString strAdd;
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strAdd.Format(" %d WaterFall List",m_WaterFallList.GetCount());
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m_WaterFallList.AddString(strAdd);
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}
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void CDlgMakeFall::OnButtonFalledit()
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{
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// TODO: Add your control notification handler code here
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UpdateData();
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int Sel=m_WaterFallList.GetCurSel();
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if(Sel==-1)
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return;
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m_FallAddXList[Sel]=(m_fFallAddX);
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m_FallLeftList[Sel]=(m_fFallLeft);
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m_FallRightList[Sel]=(m_fFallRight);
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m_FallHeightList[Sel]=(m_fFallHeight);
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color AddColor;
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AddColor.r=GetRValue(m_cWaterFallColor);
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AddColor.g=GetGValue(m_cWaterFallColor);
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AddColor.b=GetBValue(m_cWaterFallColor);
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AddColor.a=m_WaterFallAlpha;
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m_FallColorList[Sel]=AddColor;
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}
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void CDlgMakeFall::OnDblclkListWaterfall()
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{
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// TODO: Add your control notification handler code here
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int Sel=m_WaterFallList.GetCurSel();
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if(Sel==-1)
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return;
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m_fFallAddX=m_FallAddXList[Sel];
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m_fFallLeft=m_FallLeftList[Sel];
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m_fFallRight=m_FallRightList[Sel];
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m_fFallHeight=m_FallHeightList[Sel];
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m_cWaterFallColor=RGB(m_FallColorList[Sel].r,m_FallColorList[Sel].g,m_FallColorList[Sel].b);
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m_WaterFallAlpha=m_FallColorList[Sel].a;
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UpdateData(FALSE);
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}
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void CDlgMakeFall::OnUpdateEditFallposx()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function to send the EM_SETEVENTMASK message to the control
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// with the ENM_UPDATE flag ORed into the lParam mask.
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// TODO: Add your control notification handler code here
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UpdateData();
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}
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void CDlgMakeFall::OnUpdateEditFallposy()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function to send the EM_SETEVENTMASK message to the control
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// with the ENM_UPDATE flag ORed into the lParam mask.
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// TODO: Add your control notification handler code here
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UpdateData();
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}
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void CDlgMakeFall::OnUpdateEditFallrot()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function to send the EM_SETEVENTMASK message to the control
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// with the ENM_UPDATE flag ORed into the lParam mask.
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// TODO: Add your control notification handler code here
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UpdateData();
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}
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