Files
Client/GameTools/WORLDCREATOR/DlgMakeFall.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

67 lines
1.7 KiB
C++

#if !defined(AFX_DLGMAKEFALL_H__30BE9EC4_0CE2_4F43_912C_7D418DE23565__INCLUDED_)
#define AFX_DLGMAKEFALL_H__30BE9EC4_0CE2_4F43_912C_7D418DE23565__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgMakeFall.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgMakeFall dialog
#include "ColourPicker.h"
class CDlgMakeFall : public CDialog
{
// Construction
public:
CDlgMakeFall(CWnd* pParent = NULL); // standard constructor
List<float> m_FallAddXList;
List<float> m_FallLeftList;
List<float> m_FallRightList;
List<float> m_FallHeightList;
List<color> m_FallColorList;
// Dialog Data
//{{AFX_DATA(CDlgMakeFall)
enum { IDD = IDD_DIALOG_WATERFALL };
CListBox m_WaterFallList;
float m_fFallAddX;
float m_fFallHeight;
float m_fFallLeft;
float m_fFallPosX;
float m_fFallPosY;
float m_fFallRight;
float m_fFallRot;
long m_WaterFallAlpha;
CColourPicker m_WaterFallColor;
//}}AFX_DATA
COLORREF m_cWaterFallColor;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgMakeFall)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgMakeFall)
afx_msg void OnButtonFalladd();
afx_msg void OnButtonFalledit();
afx_msg void OnDblclkListWaterfall();
afx_msg void OnUpdateEditFallposx();
afx_msg void OnUpdateEditFallposy();
afx_msg void OnUpdateEditFallrot();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGMAKEFALL_H__30BE9EC4_0CE2_4F43_912C_7D418DE23565__INCLUDED_)