Files
Client/GameTools/ZALLA3D BASECLASS/GraphicLayerError.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

35 lines
850 B
C++

// GraphicLayerError.h: interface for the CGraphicLayerError class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GRAPHICLAYERERROR_H__D06B571E_F0F8_41E8_AD22_257A312F48E0__INCLUDED_)
#define AFX_GRAPHICLAYERERROR_H__D06B571E_F0F8_41E8_AD22_257A312F48E0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Error.h"
class CGraphicLayerError : public CError
{
public:
CGraphicLayerError();
virtual ~CGraphicLayerError();
char *GetErrorMsg()
{
char msgtemp[MAX_ERRORBUFFER];
strcpy(msgtemp,"Graphics Layer Error:");
strcat(msgtemp,m_strErrormsg);
strcpy(m_strErrormsg,msgtemp);
return m_strErrormsg;
};
CGraphicLayerError(char *msg)
{
SetErrorMsg(msg);
};
};
#endif // !defined(AFX_GRAPHICLAYERERROR_H__D06B571E_F0F8_41E8_AD22_257A312F48E0__INCLUDED_)