Files
Client/GameTools/Zallad3D SceneClass/Shader_BumpSpecP.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

29 lines
560 B
C++

#ifndef __SHADER_BUMPSPECP_H__
#define __SHADER_BUMPSPECP_H__
#include "ShaderScene.h"
#include "texture.h"
class CShader_BumpSpecP : public CPixelShader{
public:
CShader_BumpSpecP();
virtual ~CShader_BumpSpecP();
virtual void Apply();
virtual void SetupPixelShaderConstants();
void SetNormalTexture(char *strTexName);
protected:
CTexture *m_pIllumTexture;
CTexture *m_pBumpTexture;
// Pixel Shader 사용되는 Texture 나 등등의 custum data 넣는다
/* CTexture *m_pBaseTexture;
CTexture *m_pBumpTexture;
CTexture *m_pIllumTexture;
*/
};
#endif