Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
791 B
C++
41 lines
791 B
C++
#ifndef _RYL_GM_NETWORK_MANAGE_SERVER_H_
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#define _RYL_GM_NETWORK_MANAGE_SERVER_H_
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#include <Utility/ServerAppFramework/ServerWindowFramework.h>
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// forward decl.
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class CBuffer;
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class CSessionPolicy;
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class CCommandQueueThread;
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class CManageServer : public CServerWindowFramework
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{
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public:
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static CManageServer& GetInstance();
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void UpdateConsole();
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bool ConnectToStatServer();
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private:
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CManageServer();
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virtual ~CManageServer();
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virtual bool ApplicationSpecificInit(const TCHAR* szCmdLine);
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bool InitializeMsgProc();
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bool InitializeCommand();
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CSessionPolicy* m_lpServerSessionPolicy;
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CSessionPolicy* m_lpToolSessionPolicy;
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CSessionPolicy* m_lpStatServerSessionPolicy;
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CCommandQueueThread* m_lpCommandQueueThread;
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//CBuffer* m_lpMyBuffer;
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};
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#endif |