Files
Client/Server/ToolProject/ItemViewer/ItemViewerDlg.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

628 lines
18 KiB
C++

// ItemViewerDlg.cpp : 구현 파일
//
#include "stdafx.h"
#include "ItemViewer.h"
#include "ItemViewerDlg.h"
#include ".\itemviewerdlg.h"
#include <Item/ItemMgr.h>
#include <d3dx9.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// 응용 프로그램 정보에 사용되는 CAboutDlg 대화 상자입니다.
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// 대화 상자 데이터
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원
// 구현
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// CItemViewerDlg 대화 상자
CItemViewerDlg::CItemViewerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CItemViewerDlg::IDD, pParent)
, m_szItemScriptName(_T(""))
, m_szSpriteFolderName(_T(""))
, m_lpD3D(0), m_lpd3dDevice(0)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CItemViewerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_ITEMSCRIPT_PATH, m_szItemScriptName);
DDX_Text(pDX, IDC_SPRITE_PATH, m_szSpriteFolderName);
DDX_Control(pDX, IDC_VIEWER_LOG, m_messageDlg);
}
BEGIN_MESSAGE_MAP(CItemViewerDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_LOAD_ITEMSCRIPT, OnBnClickedLoadItemscript)
ON_BN_CLICKED(IDC_SET_SPRITE_FOLDER, OnBnClickedSetSpriteFolder)
ON_BN_CLICKED(IDC_SAVE_ALL_ITEM, OnBnClickedSaveAllItem)
END_MESSAGE_MAP()
// CItemViewerDlg 메시지 처리기
BOOL CItemViewerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// 시스템 메뉴에 "정보..." 메뉴 항목을 추가합니다.
// IDM_ABOUTBOX는 시스템 명령 범위에 있어야 합니다.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 이 대화 상자의 아이콘을 설정합니다. 응용 프로그램의 주 창이 대화 상자가 아닐 경우에는
// 프레임워크가 이 작업을 자동으로 수행합니다.
SetIcon(m_hIcon, TRUE); // 큰 아이콘을 설정합니다.
SetIcon(m_hIcon, FALSE); // 작은 아이콘을 설정합니다.
// TODO: 여기에 추가 초기화 작업을 추가합니다.
if(NULL == (m_lpD3D = Direct3DCreate9(D3D_SDK_VERSION)))
{
return FALSE;
}
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
if(FAILED(m_lpD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetSafeHwnd(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &m_lpd3dDevice)))
{
if(m_lpD3D != 0)
{
m_lpD3D->Release();
m_lpD3D = 0;
}
return FALSE;
}
char szFileName[MAX_PATH];
char szDir[MAX_PATH];
char szPath[MAX_PATH];
char szName[MAX_PATH];
char szExtension[MAX_PATH];
GetModuleFileName(NULL, szFileName, MAX_PATH);
_splitpath(szFileName, szDir, szPath, szName, szExtension);
_snprintf(m_szRegFileName, MAX_PATH - 1, "%s%sItemViewer.ini", szDir, szPath);
_snprintf(m_szCurrentFolderName, MAX_PATH - 1, "%s%s", szDir, szPath);
char szItemScriptName[MAX_PATH];
char szDDSFilePath[MAX_PATH];
GetPrivateProfileString("Ryl_ItemViewer", "LastItemScriptName", "",
szItemScriptName, MAX_PATH, m_szRegFileName);
GetPrivateProfileString("Ryl_ItemViewer", "LastDDSFilePath", "",
szDDSFilePath, MAX_PATH, m_szRegFileName);
m_szItemScriptName = szItemScriptName;
m_szSpriteFolderName = szDDSFilePath;
int nFind = m_szItemScriptName.ReverseFind('.');
if(0 < nFind)
{
bool bResult = false;
if(0 == strcmp(m_szItemScriptName.GetBuffer() + nFind + 1, "gsf"))
{
bResult = Item::CItemMgr::GetInstance().LoadItemProtoTypeBinary(m_szItemScriptName);
}
else if(0 == strcmp(m_szItemScriptName.GetBuffer() + nFind + 1, "txt"))
{
bResult = Item::CItemMgr::GetInstance().LoadItemProtoType(m_szItemScriptName);
}
if(!bResult)
{
m_szItemScriptName = "";
}
else
{
LoadSurfaces();
}
m_messageDlg.SetTopIndex(
m_messageDlg.AddString(bResult ? "ItemScript load success" : "ItemScript load failed."));
}
else
{
m_szItemScriptName.Empty();
}
UpdateData(false);
return TRUE; // 컨트롤에 대한 포커스를 설정하지 않을 경우 TRUE를 반환합니다.
}
void CItemViewerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// 대화 상자에 최소화 단추를 추가할 경우 아이콘을 그리려면
// 아래 코드가 필요합니다. 문서/뷰 모델을 사용하는 MFC 응용 프로그램의 경우에는
// 프레임워크에서 이 작업을 자동으로 수행합니다.
void CItemViewerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 그리기를 위한 디바이스 컨텍스트
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 클라이언트 사각형에서 아이콘을 가운데에 맞춥니다.
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 아이콘을 그립니다.
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// 사용자가 최소화된 창을 끄는 동안에 커서가 표시되도록 시스템에서
// 이 함수를 호출합니다.
HCURSOR CItemViewerDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CItemViewerDlg::OnOK()
{
// TODO: 여기에 특수화된 코드를 추가 및/또는 기본 클래스를 호출합니다.
// CDialog::OnOK();
}
void CItemViewerDlg::OnBnClickedLoadItemscript()
{
// TODO: 여기에 컨트롤 알림 처리기 코드를 추가합니다.
OPENFILENAME openFileName;
memset(&openFileName, 0, sizeof(OPENFILENAME));
char szFileName[MAX_PATH];
char szFilePathName[MAX_PATH];
memset(szFileName, 0, sizeof(char) * MAX_PATH);
memset(szFilePathName, 0, sizeof(char) * MAX_PATH);
openFileName.lStructSize = sizeof(OPENFILENAME);
openFileName.hwndOwner = GetSafeHwnd();
openFileName.lpstrFilter = "ItemScript file\0*.gsf;*.txt";
openFileName.nMaxFile = MAX_PATH;
openFileName.nMaxFileTitle = MAX_PATH;
openFileName.Flags = OFN_FILEMUSTEXIST | OFN_PATHMUSTEXIST | OFN_LONGNAMES | OFN_EXPLORER;
openFileName.lpstrFile = szFileName;
openFileName.lpstrFileTitle = szFilePathName;
if(GetOpenFileName(&openFileName))
{
UpdateData(true);
m_szItemScriptName = szFileName;
// 아이템 스크립트를 로딩한다.
int nFind = m_szItemScriptName.ReverseFind('.');
if(0 < nFind)
{
bool bResult = false;
if(0 == strcmp(m_szItemScriptName.GetBuffer() + nFind + 1, "gsf"))
{
bResult = Item::CItemMgr::GetInstance().LoadItemProtoTypeBinary(m_szItemScriptName);
}
else if(0 == strcmp(m_szItemScriptName.GetBuffer() + nFind + 1, "txt"))
{
bResult = Item::CItemMgr::GetInstance().LoadItemProtoType(m_szItemScriptName);
}
if(!bResult)
{
m_szItemScriptName = "";
}
else
{
LoadSurfaces();
}
m_messageDlg.SetTopIndex(m_messageDlg.AddString(
bResult ? "ItemScript load success" : "ItemScript load failed."));
}
else
{
m_szItemScriptName.Empty();
}
WritePrivateProfileString("Ryl_ItemViewer", "LastItemScriptName", m_szItemScriptName, m_szRegFileName);
UpdateData(false);
}
}
void CItemViewerDlg::OnBnClickedSetSpriteFolder()
{
// TODO: 여기에 컨트롤 알림 처리기 코드를 추가합니다.
OPENFILENAME openFileName;
memset(&openFileName, 0, sizeof(OPENFILENAME));
char szFileName[MAX_PATH];
char szFilePathName[MAX_PATH];
memset(szFileName, 0, sizeof(char) * MAX_PATH);
memset(szFilePathName, 0, sizeof(char) * MAX_PATH);
openFileName.lStructSize = sizeof(OPENFILENAME);
openFileName.hwndOwner = GetSafeHwnd();
openFileName.lpstrFilter = "\0";
openFileName.nMaxFile = MAX_PATH;
openFileName.nMaxFileTitle = MAX_PATH;
openFileName.Flags = OFN_PATHMUSTEXIST | OFN_LONGNAMES | OFN_EXPLORER;
openFileName.lpstrFile = szFileName;
openFileName.lpstrFileTitle = szFilePathName;
if(GetOpenFileName(&openFileName))
{
UpdateData(true);
m_szSpriteFolderName = szFileName;
int nFind = m_szSpriteFolderName.ReverseFind('\\');
if(0 < nFind)
{
m_szSpriteFolderName.GetBuffer()[nFind + 1] = 0;
LoadSurfaces();
}
else
{
m_szSpriteFolderName.Empty();
}
WritePrivateProfileString("Ryl_ItemViewer", "LastDDSFilePath", m_szSpriteFolderName, m_szRegFileName);
UpdateData(false);
}
}
void CItemViewerDlg::PostNcDestroy()
{
// TODO: 여기에 특수화된 코드를 추가 및/또는 기본 클래스를 호출합니다.
ClearSurfaces();
if(m_lpd3dDevice != 0)
{
m_lpd3dDevice->Release();
m_lpd3dDevice = 0;
}
if(m_lpD3D != 0)
{
m_lpD3D->Release();
m_lpD3D = 0;
}
CDialog::PostNcDestroy();
}
bool CItemViewerDlg::LoadSurfaces()
{
ClearSurfaces();
if(m_szItemScriptName.IsEmpty() || m_szSpriteFolderName.IsEmpty())
{
return false;
}
DWORD nBufferSize = 512 * 1024;
char* szBuffer = new char[nBufferSize];
if(0 == szBuffer)
{
m_messageDlg.SetTopIndex(m_messageDlg.AddString("Insufficient memory"));
return false;
}
CString szDDSFileName;
CString szErrorMessage;
std::string spriteName;
for(unsigned short usID = 0; usID < USHRT_MAX; ++usID)
{
const Item::ItemInfo* lpItemInfo = Item::CItemMgr::GetInstance().GetItemInfo(usID);
if(0 != lpItemInfo)
{
spriteName.assign(lpItemInfo->m_SpriteData.m_szSpriteName);
szDDSFileName.Format("%s%s.dds", m_szSpriteFolderName, lpItemInfo->m_SpriteData.m_szSpriteName);
LPDIRECT3DSURFACE9 lpItemSprite = 0;
SurfaceMap::iterator pos = m_surfaceMap.find(spriteName);
if(pos == m_surfaceMap.end())
{
// Surface생성 및 Load
const char* szErrorReason = 0;
// 파일 열기
HANDLE hFile = CreateFile(szDDSFileName, GENERIC_READ, FILE_SHARE_READ, 0,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
if(INVALID_HANDLE_VALUE != hFile)
{
DWORD dwHighSize = 0;
DWORD dwLowSize = GetFileSize(hFile, &dwHighSize);
if(0 == dwHighSize)
{
if(nBufferSize < dwLowSize)
{
nBufferSize = dwLowSize;
delete [] szBuffer;
szBuffer = new char[nBufferSize];
}
if(0 != szBuffer)
{
DWORD dwTotalReadSize = 0;
do
{
DWORD dwReadSize = 0;
if(ReadFile(hFile, szBuffer,
dwLowSize - dwTotalReadSize, &dwReadSize, 0))
{
dwTotalReadSize += dwReadSize;
}
} while(dwTotalReadSize < dwLowSize);
szBuffer[0] = 'D';
szBuffer[1] = 'D';
szBuffer[2] = 'S';
szBuffer[3] = ' ';
D3DXIMAGE_INFO imageInfo;
memset(&imageInfo, 0, sizeof(D3DXIMAGE_INFO));
HRESULT hr = D3DXGetImageInfoFromFileInMemory(szBuffer, dwLowSize, &imageInfo);
if(SUCCEEDED(hr))
{
hr = m_lpd3dDevice->CreateOffscreenPlainSurface(imageInfo.Width, imageInfo.Height,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &lpItemSprite, NULL);
if(SUCCEEDED(hr))
{
RECT srcRect;
SetRect(&srcRect, 0, 0, imageInfo.Width, imageInfo.Height);
// 파일 로드가 끝났수.
hr = D3DXLoadSurfaceFromFileInMemory(lpItemSprite,
NULL, NULL, szBuffer, dwLowSize, &srcRect,
D3DX_DEFAULT, 0xFF000000, NULL);
if(SUCCEEDED(hr))
{
m_surfaceMap.insert(std::make_pair(spriteName, lpItemSprite));
}
else
{
lpItemSprite->Release();
lpItemSprite = 0;
szErrorReason = "LoadSurface failed";
}
}
else
{
szErrorReason = "Create offscreenBuffer failed";
}
}
else
{
szErrorReason = "Get imageInfo failed";
}
}
else
{
szErrorReason = "Buffer is NULL";
}
}
else
{
szErrorReason = "Too large sprite file";
}
CloseHandle(hFile);
}
else
{
szErrorReason = "File open failed";
}
if(0 != szErrorReason)
{
szErrorMessage.Format("%s : %s.dds (%6d : %s)",
szErrorReason, lpItemInfo->m_SpriteData.m_szSpriteName,
usID, lpItemInfo->m_SpriteData.m_szName);
m_messageDlg.SetTopIndex(m_messageDlg.AddString(szErrorMessage));
}
}
}
}
delete [] szBuffer;
return true;
}
void CItemViewerDlg::ClearSurfaces()
{
SurfaceMap::iterator pos = m_surfaceMap.begin();
SurfaceMap::iterator end = m_surfaceMap.end();
for(; pos != end; ++pos)
{
pos->second->Release();
}
m_surfaceMap.clear();
}
void CItemViewerDlg::OnBnClickedSaveAllItem()
{
// TODO: 여기에 컨트롤 알림 처리기 코드를 추가합니다.
if(0 == m_lpd3dDevice)
{
m_messageDlg.SetTopIndex(m_messageDlg.AddString("Invalid D3D Device"));
return;
}
// 폴더 생성
CString szCurrentFolderName;
szCurrentFolderName.Format("%sSavedItems\\", m_szCurrentFolderName);
if (INVALID_FILE_ATTRIBUTES == GetFileAttributes(szCurrentFolderName))
{
if (!CreateDirectory(szCurrentFolderName, 0))
{
m_messageDlg.SetTopIndex(m_messageDlg.AddString("Folder create failed"));
return;
}
}
CString szBMPFileName;
CString szDDSFileName;
CString szErrorMessage;
std::string spriteName;
for(unsigned short usID = 0; usID < USHRT_MAX; ++usID)
{
const Item::ItemInfo* lpItemInfo = Item::CItemMgr::GetInstance().GetItemInfo(usID);
if(0 != lpItemInfo)
{
spriteName.assign(lpItemInfo->m_SpriteData.m_szSpriteName);
szBMPFileName.Format("%s%6d - %s.bmp", szCurrentFolderName, usID, lpItemInfo->m_SpriteData.m_szName);
SurfaceMap::iterator pos = m_surfaceMap.find(spriteName);
if(pos != m_surfaceMap.end())
{
LPDIRECT3DSURFACE9 lpItemSprite = pos->second;
if(0 != lpItemSprite)
{
RECT srcRect;
SetRect(&srcRect,
lpItemInfo->m_SpriteData.m_nSpriteMinX,
lpItemInfo->m_SpriteData.m_nSpriteMinY,
lpItemInfo->m_SpriteData.m_nSpriteMaxX,
lpItemInfo->m_SpriteData.m_nSpriteMaxY);
HRESULT hr = D3DXSaveSurfaceToFile(szBMPFileName, D3DXIFF_BMP, lpItemSprite, 0, &srcRect);
if(FAILED(hr))
{
szErrorMessage.Format("Save sprite failed : failed to save %6d:%s",
usID, lpItemInfo->m_SpriteData.m_szName);
m_messageDlg.SetTopIndex(m_messageDlg.AddString(szErrorMessage));
}
}
}
else
{
szErrorMessage.Format("Save sprite failed : failed to find %6d:%s",
usID, lpItemInfo->m_SpriteData.m_szName);
m_messageDlg.SetTopIndex(m_messageDlg.AddString(szErrorMessage));
}
}
}
m_messageDlg.SetTopIndex(m_messageDlg.AddString("Save sprite complete."));
}