Files
Client/Server/ToolProject/GameDBTool/CharItem.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

258 lines
6.6 KiB
C++

// CharItem.cpp : 구현 파일입니다.
//
#include "stdafx.h"
#include "GameDBTool.h"
#include "CharItem.h"
#include "GameDBTool.h"
#include "GameDBToolDlg.h"
#include ".\charitem.h"
// CCharItem 대화 상자입니다.
IMPLEMENT_DYNAMIC(CCharItem, CDialog)
CCharItem::CCharItem(CWnd* pParent /*=NULL*/)
: CDialog(CCharItem::IDD, pParent)
, m_Equip(_T(""))
, m_EquipSize(_T(""))
, m_InvenSize(_T(""))
, m_Inven(_T(""))
{
memset(&m_QuickData, 0, sizeof(QUICK));
memset(&m_InvenData, 0, sizeof(INVEN));
memset(&m_EquipData, 0, sizeof(EQUIP));
}
CCharItem::~CCharItem()
{
}
void CCharItem::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_EQUIP, m_Equip);
DDX_Text(pDX, IDC_EQUIP_SIZE, m_EquipSize);
DDX_Text(pDX, IDC_INVEN_SIZE, m_InvenSize);
DDX_Text(pDX, IDC_INVEN, m_Inven);
}
BOOL CCharItem::OnInitDialog()
{
CDialog::OnInitDialog();
CCharItem::OnBnClickedDbLoad();
return TRUE;
}
BEGIN_MESSAGE_MAP(CCharItem, CDialog)
ON_BN_CLICKED(IDC_DB_LOAD, OnBnClickedDbLoad)
ON_BN_CLICKED(IDC_FILE_SAVE, OnBnClickedFileSave)
ON_BN_CLICKED(IDC_FILE_LOAD, OnBnClickedFileLoad)
ON_BN_CLICKED(IDC_DB_SAVE, OnBnClickedDbSave)
ON_WM_CTLCOLOR()
END_MESSAGE_MAP()
// CCharItem 메시지 처리기입니다.
void CCharItem::PrintData(void)
{
int Counter = 0;
char Dest[3];
BYTE *lpPos = NULL;
// 퀵 출력
// 장비 출력
m_Equip = "0x";
lpPos = (BYTE*)&m_EquipData;
for(Counter = 0; Counter < sizeof(EQUIP); ++Counter, ++lpPos)
{
Math::Convert::Hex08ToStr((char *)&Dest, *lpPos);
m_Equip.Insert((Counter * 2) + 2, Dest);
}
m_EquipSize.Format("%d", m_EquipData.dwSize);
// 인벤 출력
m_Inven = "0x";
lpPos = (BYTE*)&m_InvenData;
for(Counter = 0; Counter < sizeof(INVEN); ++Counter, ++lpPos)
{
Math::Convert::Hex08ToStr((char *)&Dest, *lpPos);
m_Inven.Insert((Counter * 2) + 2, Dest);
}
m_InvenSize.Format("%d", m_InvenData.dwSize);
UpdateData(FALSE);
}
void CCharItem::OnBnClickedDbLoad()
{
memset(&m_QuickData, 0, sizeof(QUICK));
memset(&m_InvenData, 0, sizeof(INVEN));
memset(&m_EquipData, 0, sizeof(EQUIP));
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
/* if(!DBComponent::GameDB::GetQuick(CDBSingleObject::GetInstance(), m_CID, &m_QuickData))
{
pDlgWnd->m_Log.LogPrint("[아이템] 퀵 슬롯 읽기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
*/
if(!DBComponent::GameDB::GetEquip(CDBSingleObject::GetInstance(), m_CID, &m_EquipData))
{
pDlgWnd->m_Log.LogPrint("[아이템] 장비 읽기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetInven(CDBSingleObject::GetInstance(), m_CID, &m_InvenData))
{
pDlgWnd->m_Log.LogPrint("[아이템] 인벤 읽기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
PrintData();
}
void CCharItem::OnBnClickedFileSave()
{
UpdateData();
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
FileOpen *lpFileOpen = pDlgWnd->m_pFileOpen;
if(lpFileOpen->SaveDlg("idump"))
{
pDlgWnd->m_Log.LogPrint("[아이템] 아이템 파일 기록 시작");
DWORD dwWritten = 0;
char DumpText[256] = "";
HANDLE hLogFile = CreateFile(lpFileOpen->GetFilePathNameFromBuffer(), GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if(hLogFile == NULL)
{
pDlgWnd->m_Log.LogPrint("[아이템] 아이템 파일 기록 에러 발생. %d", GetLastError());
return;
}
// 장비 아이템 기록
if(!WriteFile(hLogFile, &m_EquipData, sizeof(EQUIP), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("[아이템] 장비 아이템 파일 기록 에러 발생. %d", GetLastError());
return;
}
// 인벤 아이템 기록
if(!WriteFile(hLogFile, &m_InvenData, sizeof(INVEN), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("[아이템] 인벤 아이템 파일 기록 에러 발생. %d", GetLastError());
return;
}
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("[아이템] 아이템 파일 기록 성공");
}
}
void CCharItem::OnBnClickedFileLoad()
{
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
FileOpen *lpFileOpen = pDlgWnd->m_pFileOpen;
if(lpFileOpen->OpenDlg())
{
pDlgWnd->m_Log.LogPrint("[아이템] 아이템 파일 읽기 시작");
DWORD dwWritten = 0;
char DumpText[256] = "";
HANDLE hLogFile = CreateFile(lpFileOpen->GetFilePathNameFromBuffer(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if(hLogFile == NULL)
{
pDlgWnd->m_Log.LogPrint("[아이템] 아이템 파일 읽기 에러 발생. %d", GetLastError());
return;
}
// 장비 아이템 기록
if(!ReadFile(hLogFile, &m_EquipData, sizeof(EQUIP), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("[아이템] 장비 아이템 파일 읽기 에러 발생. %d", GetLastError());
return;
}
// 인벤 아이템 기록
if(!ReadFile(hLogFile, &m_InvenData, sizeof(INVEN), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("[아이템] 인벤 아이템 파일 읽기 에러 발생. %d", GetLastError());
return;
}
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("[아이템] 아이템 파일 기록 성공");
}
CCharItem::PrintData();
}
void CCharItem::OnBnClickedDbSave()
{
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
/* if(!DBComponent::GameDB::GetQuick(CDBSingleObject::GetInstance(), m_CID, &m_QuickData))
{
pDlgWnd->m_Log.LogPrint("[아이템] 퀵 슬롯 읽기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
*/
if(!DBComponent::GameDB::UpdateEquip(CDBSingleObject::GetInstance(), m_CID, &m_EquipData))
{
pDlgWnd->m_Log.LogPrint("[아이템] 장비 쓰기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateInven(CDBSingleObject::GetInstance(), m_CID, &m_InvenData))
{
pDlgWnd->m_Log.LogPrint("[아이템] 인벤 쓰기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
}
HBRUSH CCharItem::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: 여기서 DC의 특성을 변경합니다.
HBRUSH m_hBrush;
m_hBrush = CreateSolidBrush(RGB( 255, 169, 128));
switch( nCtlColor ){
case CTLCOLOR_DLG:
pDC->SetBkColor(RGB( 255, 255, 255));
pDC->SetTextColor(RGB( 0, 0, 0));
return m_hBrush;
break;
case CTLCOLOR_STATIC:
pDC->SetBkColor(RGB( 255, 169, 128));
pDC->SetTextColor(RGB( 0, 0, 0));
return m_hBrush;
break;
default:
return hbr;
break;
}
}