Files
Client/GameTools/NeoRylClient/HumanSociety.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

54 lines
1.9 KiB
C++

// HumanSociety.h: interface for the CHumanSociety class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUMANSOCIETY_H__8CB99F95_D139_4DD0_BB46_116AF41F1794__INCLUDED_)
#define AFX_HUMANSOCIETY_H__8CB99F95_D139_4DD0_BB46_116AF41F1794__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUIWindow.h"
class CHumanSociety : public CGUIWindow
{
public:
unsigned long m_dwStartSlot;
unsigned long m_dwSocietyMode;
unsigned long m_dwStartMemberSlot;
unsigned long m_dwStartPartySlot;
unsigned long m_dwStartFriendSlot;
unsigned long m_dwStartBanSlot;
unsigned long m_dwRemoveResult;
unsigned long m_dwAddResult;
unsigned long m_dwCommandType;
unsigned long m_dwChrID;
char m_strName[MAX_PATH];
CHumanSociety();
~CHumanSociety();
void RenderSlot(LPDIRECT3DDEVICE8 lpD3DDevice, long DataSlot, long lSlot, unsigned char cAlpha, long lMoveX, long lMoveY);
void RenderFriendSlot(LPDIRECT3DDEVICE8 lpD3DDevice, FriendInfo *lpFriend, long lSlot, unsigned char cAlpha, long lMoveX, long lMoveY);
void RenderBanSlot(LPDIRECT3DDEVICE8 lpD3DDevice, BanInfo *lpBan, long lSlot, unsigned char cAlpha, long lMoveX, long lMoveY);
BOOL UpdateParty(BOOL &bClick, BOOL &bEdge);
BOOL UpdateFriend(BOOL &bClick, BOOL &bEdge);
BOOL UpdateBan(BOOL &bClick, BOOL &bEdge);
BOOL UpdateSearchParty(BOOL &bClick, BOOL &bEdge);
void RenderParty(LPDIRECT3DDEVICE8 lpD3DDevice);
void RenderFriend(LPDIRECT3DDEVICE8 lpD3DDevice);
void RenderBan(LPDIRECT3DDEVICE8 lpD3DDevice);
void RenderSearchParty(LPDIRECT3DDEVICE8 lpD3DDevice);
BOOL Init(unsigned short x, unsigned short y);
void InitValue(void);
BOOL Update(BOOL &bClick, BOOL &bEdge);
void ShowWindow(BOOL bShow) { }
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_HUMANSOCIETY_H__8CB99F95_D139_4DD0_BB46_116AF41F1794__INCLUDED_)