Files
Client/GameTools/SoundLib/WavFile.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

37 lines
697 B
C++

#ifndef _WavFile_H_
#define _WavFile_H_
#include "SoundFile.h"
class CWaveFile;
/////////////////////////////////////////////////////////////////////////////////////////
//
class CWavFile : public ISoundFile
{
CWaveFile * m_pWaveFile;
char * m_pszFilename;
public:
CWavFile();
CWavFile( const char * );
~CWavFile();
void Create( const char * );
void Destroy();
WORD GetBitsPerSample();
DWORD GetSamplePerSec();
WORD GetChannelCount();
DWORD GetSize();
void Reset();
size_t Read( void * pBuf, size_t readSize );
size_t ReadWhole( void * pBuf );
const char * GetFilename();
};
/////////////////////////////////////////////////////////////////////////////////////////
#endif