Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// DlgConvertTexture.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "WorldCreator.h"
|
|
#include "DlgConvertTexture.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgConvertTexture dialog
|
|
|
|
|
|
CDlgConvertTexture::CDlgConvertTexture(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CDlgConvertTexture::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CDlgConvertTexture)
|
|
// NOTE: the ClassWizard will add member initialization here
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CDlgConvertTexture::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CDlgConvertTexture)
|
|
DDX_Control(pDX, IDC_LIST_CONVERTTEXTUREFILELIST, m_filelist);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CDlgConvertTexture, CDialog)
|
|
//{{AFX_MSG_MAP(CDlgConvertTexture)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgConvertTexture message handlers
|
|
|
|
void CDlgConvertTexture::OnOK()
|
|
{
|
|
// TODO: Add extra validation here
|
|
CDialog::OnOK();
|
|
}
|