Files
Client/GameTools/Zallad3D SceneClass/SectorMeshMap.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

23 lines
494 B
C++

// SectorMeshMap.cpp: implementation of the CSectorMeshMap class.
//
//////////////////////////////////////////////////////////////////////
#include "SectorMeshMap.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSectorMeshMap::CSectorMeshMap()
{
}
CSectorMeshMap::~CSectorMeshMap()
{
for(int i=0;i<m_strObjectName.num;i++)
{
delete[] m_strObjectName[i];
}
}