Files
Client/Server/RylServerProject/RylGameLibrary/Community/guild/GuildMgr.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

739 lines
21 KiB
C++

#include "stdafx.h"
#include <Utility/CheckSum/Crc32Static.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Network/Stream/SendStream.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/WrapPacket.h>
#include <Creature/CreatureManager.h>
#include <Creature/Character/Character.h>
#include "GuildUtil.h"
#include "Guild.h"
#include "GuildMgr.h"
using namespace Guild;
CGuildMgr& CGuildMgr::GetInstance()
{
static CGuildMgr guildMgr;
return guildMgr;
}
CGuildMgr::CGuildMgr(void)
{
}
CGuildMgr::~CGuildMgr(void)
{
Destroy();
}
void CGuildMgr::Destroy(void)
{
std::for_each(m_GuildMap.begin(), m_GuildMap.end(), FnDeleteSecond());
m_GuildMap.clear();
m_GuildNameMap.clear();
}
bool CGuildMgr::CreateGuild(unsigned long dwMasterID, unsigned long dwGuildID, unsigned char cInclination, char* szGuildName)
{
CGuild* lpGuild = new CGuild(dwGuildID, cInclination, szGuildName);
if (false == m_GuildMap.insert(GuildMap::value_type(dwGuildID, lpGuild)).second)
{
delete lpGuild;
return false;
}
if (false == m_GuildNameMap.insert(GuildNameMap::value_type(std::string(szGuildName), lpGuild)).second)
{
m_GuildMap.erase(dwGuildID);
delete lpGuild;
return false;
}
PktCreateGuild pktCG;
pktCG.m_dwCID = 0;
pktCG.m_dwGID = dwGuildID;
pktCG.m_cInclination = cInclination;
::memcpy(pktCG.m_szGuildName, szGuildName, MAX_GUILD_NAME_LEN);
char* szPacket = reinterpret_cast<char *>(&pktCG);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktCreateGuild), CmdCreateGuild, 0, 0))
{
CCreatureManager::GetInstance().SendAllCharacter(szPacket, sizeof(PktCreateGuild), CmdCreateGuild);
}
return true;
}
bool CGuildMgr::GetMemberList(unsigned long dwGID, const MemberList* pMemberList)
{
GuildMap::iterator it = m_GuildMap.find(dwGID);
if (it == m_GuildMap.end())
{
return false;
}
CGuild* lpGuild = it->second;
if(lpGuild)
{
pMemberList = &lpGuild->m_MemberList;
return true;
}
return false;
}
bool CGuildMgr::DissolveGuild(unsigned long dwGID)
{
GuildMap::iterator it = m_GuildMap.find(dwGID);
if (it == m_GuildMap.end())
{
return false;
}
typedef std::vector<unsigned long> DissolveCIDList;
CGuild* lpGuild = it->second;
MemberList& memberList = lpGuild->m_MemberList;
MemberList::iterator member_pos = memberList.begin();
MemberList::iterator member_end = memberList.end();
DissolveCIDList dissolveList;
dissolveList.reserve(memberList.size());
while (member_pos != member_end)
{
dissolveList.push_back(member_pos->m_dwCID);
++member_pos;
}
DissolveCIDList::iterator dissolve_pos = dissolveList.begin();
DissolveCIDList::iterator dissolve_end = dissolveList.end();
while (dissolve_pos != dissolve_end)
{
lpGuild->LeaveMember(*dissolve_pos);
++dissolve_pos;
}
m_GuildNameMap.erase(lpGuild->m_strName);
m_GuildMap.erase(it);
delete lpGuild;
PktCreateGuild pktCG;
pktCG.m_dwGID = dwGID;
char* szPacket = reinterpret_cast<char*>(&pktCG);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktCreateGuild), CmdCreateGuild, 0, PktCreateGuild::FAIL_DISSOLVE_GUILD))
{
CCreatureManager::GetInstance().SendAllCharacter(szPacket, sizeof(PktCreateGuild), CmdCreateGuild);
}
return true;
}
CGuild* CGuildMgr::GetGuild(unsigned long dwGID)
{
GuildMap::iterator it = m_GuildMap.find(dwGID);
if (it == m_GuildMap.end()) { return NULL; }
return it->second;
}
CGuild* CGuildMgr::GetGuild(char* szName)
{
GuildNameMap::iterator it = m_GuildNameMap.find(szName);
if (it == m_GuildNameMap.end()) { return NULL; }
return it->second;
}
bool CGuildMgr::SetRelation(unsigned long dwGID, unsigned long dwTargetGID, unsigned char cRelationType)
{
CGuild* lpGuild = GetGuild(dwGID);
CGuild* lpTargetGuild = GetGuild(dwTargetGID);
if (NULL == lpGuild || NULL == lpTargetGuild) { return false; }
if(Guild::TARGET_NEUTRALITY == cRelationType)
{
if (!lpGuild->SetRelation(dwTargetGID, cRelationType, Guild::BY_TARGET))
{
return false;
}
if (!lpTargetGuild->SetRelation(dwGID, cRelationType, Guild::BY_MINE))
{
return false;
}
return true;
}
lpGuild->SetRelation(dwTargetGID, cRelationType, Guild::BY_MINE);
lpTargetGuild->SetRelation(dwGID, cRelationType, Guild::BY_TARGET);
return true;
}
bool CGuildMgr::SendGuildList(unsigned long dwCID, unsigned char cSortCmd, unsigned char cPage, unsigned char cNum, GuildCheckSumNode* lpNode)
{
PERFORMANCE_CHECK(FunctionTimingCheck);
CCharacter* lpCharacter = CCreatureManager::GetInstance().GetCharacter(dwCID);
if (NULL == lpCharacter)
{
ERRLOG1(g_Log, "CID:0x%08x 존재하지 않는 캐릭터가 길드 리스트를 요청하였습니다.", dwCID);
return false;
}
if (cNum > PktGuildList::MAX_NUM_PER_PAGE)
{
ERRLOG2(g_Log, "CID:0x%08x 길드 리스트의 한 페이지에 찍히는 수를 초과하여 요청하였습니다. 요청노드수:%d",
dwCID, cNum);
cNum = PktGuildList::MAX_NUM_PER_PAGE;
}
const int MAX_BUFFER = sizeof(PktGuildList) + PktGuildList::MAX_NUM_PER_PAGE * sizeof(GuildLargeInfoNode);
char szBuffer[MAX_BUFFER];
PktGuildList* lpPktGLAck = reinterpret_cast<PktGuildList *>(szBuffer);
GuildSmallInfoNode* lpSmallInfoNode = reinterpret_cast<GuildSmallInfoNode *>(lpPktGLAck + 1);
lpPktGLAck->m_dwCID = dwCID;
lpPktGLAck->m_cSortCmd = cSortCmd;
lpPktGLAck->m_cPage = cPage;
lpPktGLAck->m_cSmallNodeNum = 0;
lpPktGLAck->m_cLargeNodeNum = 0;
GuildLargeInfoNode aryCurrentInfoList[PktGuildList::MAX_NUM_PER_PAGE];
// 무작위 요청의 경우 원하는 GID를 알아둔다.
if (Guild::GUILD_REQUEST == cSortCmd)
{
for (int nIndex = 0; nIndex < cNum; ++nIndex)
{
aryCurrentInfoList[nIndex].m_dwGID = (lpNode + nIndex)->m_dwGID;
}
}
GetSortingPageList(lpCharacter, cSortCmd, cPage, aryCurrentInfoList);
int nClientIndex = 0;
int nServerIndex = 0;
// 무작위 요청은 무조건 전체 정보를 보내준다. (대부분 마크가 없어서 요청한 경우임)
if (Guild::GUILD_REQUEST != cSortCmd)
{
for (; nClientIndex < cNum && nServerIndex < PktGuildList::MAX_NUM_PER_PAGE; ++nClientIndex, ++nServerIndex)
{
unsigned long dwCheckSum = 0;
CCrc32Static::BufferCrc32(reinterpret_cast<const char *>(&aryCurrentInfoList[nServerIndex]),
sizeof(GuildSmallInfoNode), dwCheckSum);
if (NULL != lpNode)
{
if (lpNode->m_dwGID == aryCurrentInfoList[nServerIndex].m_dwGID)
{
// 클라이언트와 서버의 체크섬 정보가 틀릴 경우 간략 정보를 보낸다.
if (lpNode->m_dwCheckSum != dwCheckSum)
{
*lpSmallInfoNode = static_cast<GuildSmallInfoNode>(aryCurrentInfoList[nServerIndex]);
++lpSmallInfoNode;
++lpPktGLAck->m_cSmallNodeNum;
}
// 클라이언트와 서버의 GID 정보가 일치할 경우 전체 정보를 보내지 않는다.
aryCurrentInfoList[nServerIndex].m_dwGID = 0;
}
}
++lpNode;
}
}
GuildLargeInfoNode* lpLargeInfoNode = reinterpret_cast<GuildLargeInfoNode *>(lpSmallInfoNode);
for (nServerIndex = 0; nServerIndex < PktGuildList::MAX_NUM_PER_PAGE; ++nServerIndex)
{
if (0 != aryCurrentInfoList[nServerIndex].m_dwGID)
{
*lpLargeInfoNode = aryCurrentInfoList[nServerIndex];
++lpLargeInfoNode;
++lpPktGLAck->m_cLargeNodeNum;
}
}
unsigned char cSmallNodeNum = lpPktGLAck->m_cSmallNodeNum;
unsigned char cLargeNodeNum = lpPktGLAck->m_cLargeNodeNum;
CGameClientDispatch* lpDispatch = lpCharacter->GetDispatcher();
if (NULL != lpDispatch)
{
CSendStream& SendStream = lpDispatch->GetSendStream();
return SendStream.WrapCompress(szBuffer, sizeof(PktGuildList) +
cSmallNodeNum * sizeof(GuildSmallInfoNode) + cLargeNodeNum * sizeof(GuildLargeInfoNode),
CmdGuildList, 0, 0);
}
return true;
}
bool CGuildMgr::SendGuildRelationInfo(unsigned long dwCID, unsigned long dwGID)
{
PERFORMANCE_CHECK(FunctionTimingCheck);
CCharacter* lpCharacter = CCreatureManager::GetInstance().GetCharacter(dwCID);
if (NULL == lpCharacter)
{
ERRLOG1(g_Log, "CID:0x%08x 존재하지 않는 캐릭터가 길드 관계 리스트를 요청하였습니다.", dwCID);
return false;
}
CGuild* lpRequestGuild = GetGuild(dwGID);
if (NULL == lpRequestGuild)
{
ERRLOG1(g_Log, "GID:0x%08x 존재하지 않는 길드의 관계 리스트를 요청하였습니다.", dwGID);
return false;
}
const int MAX_BUFFER = sizeof(PktGuildRelationInfo) + Guild::MAX_RELATION_NUM * sizeof(GuildRelationInfoNode);
char szBuffer[MAX_BUFFER];
PktGuildRelationInfo* lpPktGRAck = reinterpret_cast<PktGuildRelationInfo *>(szBuffer);
GuildRelationInfoNode* lpRelationNode = reinterpret_cast<GuildRelationInfoNode *>(lpPktGRAck + 1);
lpPktGRAck->m_dwCID = dwCID;
lpPktGRAck->m_dwGID = dwGID;
lpPktGRAck->m_wNodeNum = 0;
CGuild* lpGuild = NULL;
GuildLargeInfoNode LargeInfo;
GuildMap::iterator itr = m_GuildMap.begin();
while (itr != m_GuildMap.end())
{
lpGuild = itr->second;
if (NULL != lpGuild)
{
LargeInfo = lpGuild->GetLargeInfo(0, 0, lpRequestGuild);
if (Guild::NEUTRALITY != LargeInfo.m_cRelationByMine ||
Guild::NEUTRALITY != LargeInfo.m_cRelationByTarget)
{
++lpPktGRAck->m_wNodeNum;
lpRelationNode->m_dwGID = LargeInfo.m_dwGID;
lpRelationNode->m_cRelationByMine = LargeInfo.m_cRelationByMine;
lpRelationNode->m_cRelationByTarget = LargeInfo.m_cRelationByTarget;
++lpRelationNode;
}
}
++itr;
}
CGameClientDispatch* lpDispatch = lpCharacter->GetDispatcher();
if (NULL != lpDispatch)
{
CSendStream& SendStream = lpDispatch->GetSendStream();
return SendStream.WrapCompress(szBuffer, sizeof(PktGuildRelationInfo) +
lpPktGRAck->m_wNodeNum * sizeof(GuildRelationInfoNode),
CmdGuildRelationInfo, 0, 0);
}
return false;
}
bool CGuildMgr::GetSortingPageList(CCharacter* lpCharacter, unsigned char cSortCmd, unsigned char cPage,
GuildLargeInfoNode* aryCurrentInfoList)
{
CGuild* lpMyGuild = GetGuild(lpCharacter->GetGID());
unsigned short wStartOfPage = cPage * PktGuildList::MAX_NUM_PER_PAGE;
// 명성순으로 소트
typedef std::pair<unsigned long, CGuild *> GuildPair;
unsigned short wGuildNum = static_cast<unsigned short>(m_GuildMap.size());
if (wGuildNum < wStartOfPage)
{
if (false == m_GuildMap.empty())
{
ERRLOG3(g_Log, "CID:0x%08x 요청 불가능한 페이지를 요청하였습니다. 길드수:%d, 페이지:%d",
lpCharacter->GetCID(), wGuildNum, cPage);
}
for (unsigned char cIndex = 0; cIndex < PktGuildList::MAX_NUM_PER_PAGE; ++cIndex)
{
aryCurrentInfoList[cIndex].m_dwGID = 0;
}
return false;
}
std::vector<GuildPair> sortVector;
GuildPair NullPair(0, (Guild::CGuild*)NULL);
sortVector.reserve(wGuildNum);
sortVector.assign(wGuildNum, NullPair);
std::partial_sort_copy(m_GuildMap.begin(), m_GuildMap.end(), sortVector.begin(), sortVector.end(), CompareGuildFame());
if (true == sortVector.empty())
{
for (unsigned char cIndex = 0; cIndex < PktGuildList::MAX_NUM_PER_PAGE; ++cIndex)
{
aryCurrentInfoList[cIndex].m_dwGID = 0;
}
return true;
}
unsigned short wVectorSize = static_cast<unsigned short>(sortVector.size());
switch (cSortCmd)
{
case Guild::GUILD_FAME:
{
unsigned char cIndex = 0;
unsigned short wRank = wStartOfPage;
for (; cIndex < PktGuildList::MAX_NUM_PER_PAGE && wRank < wVectorSize; ++cIndex, ++wRank)
{
CGuild* lpGuild = GetGuild(sortVector[wRank].first);
if (NULL == lpGuild)
{
ERRLOG1(g_Log, "GID:0x%08x 존재하지 않는 길드가 소트 벡터에 들어있습니다.", sortVector[wRank].first);
break;
}
aryCurrentInfoList[cIndex] = lpGuild->GetLargeInfo(cIndex, wRank + 1, lpMyGuild);
}
break;
}
case Guild::GUILD_NAME:
{
GuildNameMap::iterator it = m_GuildNameMap.begin();
std::advance(it, wStartOfPage);
for (unsigned char cIndex = 0; cIndex < PktGuildList::MAX_NUM_PER_PAGE && it != m_GuildNameMap.end();
++cIndex, ++it)
{
CGuild* lpGuild = it->second;
if (NULL == lpGuild) { break; }
for (unsigned short wRank = 0; wRank < wGuildNum; ++wRank)
{
if (sortVector[wRank].second == lpGuild)
{
aryCurrentInfoList[cIndex] = lpGuild->GetLargeInfo(cIndex, wRank + 1, lpMyGuild);
break;
}
}
}
break;
}
case Guild::GUILD_HOSTILITY:
{
if ( NULL != lpMyGuild )
{
unsigned short wGuildNum = static_cast<unsigned short>(m_GuildNameMap.size());
std::vector<unsigned long> sortVector;
sortVector.reserve(wGuildNum);
unsigned char cRelationByMine, cRelationByTarget ;
for (GuildNameMap::iterator it = m_GuildNameMap.begin(); it != m_GuildNameMap.end(); ++it)
{
CGuild* lpGuild = it->second;
if (NULL == lpGuild) { break; }
cRelationByMine = lpMyGuild->GetRelation( lpGuild->GetGID() ) ;
cRelationByTarget = lpGuild->GetRelation( lpMyGuild->GetGID() ) ;
if (Guild::HOSTILITY == cRelationByMine ||
Guild::ALERT_HOSTILITY == cRelationByMine ||
Guild::COUNTER_HOSTILITY == cRelationByMine ||
Guild::TARGET_NEUTRALITY == cRelationByMine ||
Guild::HOSTILITY == cRelationByTarget ||
Guild::ALERT_HOSTILITY == cRelationByTarget ||
Guild::COUNTER_HOSTILITY == cRelationByTarget ||
Guild::TARGET_NEUTRALITY == cRelationByTarget)
{
sortVector.push_back(lpGuild->GetGID());
}
}
if (true == sortVector.empty())
{
for (unsigned char cIndex = 0; cIndex < PktGuildList::MAX_NUM_PER_PAGE; ++cIndex)
{
aryCurrentInfoList[cIndex].m_dwGID = 0;
}
return true;
}
unsigned short wVectorSize = static_cast<unsigned short>(sortVector.size());
unsigned char cIndex = 0;
unsigned short wRank = wStartOfPage;
for (; cIndex < PktGuildList::MAX_NUM_PER_PAGE && wRank < wVectorSize; ++cIndex, ++wRank)
{
CGuild* lpGuild = GetGuild(sortVector[wRank]);
if (NULL == lpGuild)
{
ERRLOG1(g_Log, "GID:0x%08x 존재하지 않는 길드가 소트 벡터에 들어있습니다.", sortVector[wRank]);
break;
}
aryCurrentInfoList[cIndex] = lpGuild->GetLargeInfo(cIndex, wRank + 1, lpMyGuild);
}
}
break;
}
case Guild::GUILD_NEUTRALITY:
{
if ( NULL != lpMyGuild )
{
unsigned short wGuildNum = static_cast<unsigned short>(m_GuildNameMap.size());
std::vector<unsigned long> sortVector;
sortVector.reserve(wGuildNum);
unsigned char cRelationByMine, cRelationByTarget ;
for (GuildNameMap::iterator it = m_GuildNameMap.begin(); it != m_GuildNameMap.end(); ++it)
{
CGuild* lpGuild = it->second;
if (NULL == lpGuild) { break; }
cRelationByMine = lpMyGuild->GetRelation( lpGuild->GetGID() ) ;
cRelationByTarget = lpGuild->GetRelation( lpMyGuild->GetGID() ) ;
if (Guild::NEUTRALITY == cRelationByMine && Guild::NEUTRALITY == cRelationByTarget)
{
sortVector.push_back(lpGuild->GetGID());
}
}
if (true == sortVector.empty())
{
for (unsigned char cIndex = 0; cIndex < PktGuildList::MAX_NUM_PER_PAGE; ++cIndex)
{
aryCurrentInfoList[cIndex].m_dwGID = 0;
}
return true;
}
unsigned short wVectorSize = static_cast<unsigned short>(sortVector.size());
unsigned char cIndex = 0;
unsigned short wRank = wStartOfPage;
for (; cIndex < PktGuildList::MAX_NUM_PER_PAGE && wRank < wVectorSize; ++cIndex, ++wRank)
{
CGuild* lpGuild = GetGuild(sortVector[wRank]);
if (NULL == lpGuild)
{
ERRLOG1(g_Log, "GID:0x%08x 존재하지 않는 길드가 소트 벡터에 들어있습니다.", sortVector[wRank]);
break;
}
aryCurrentInfoList[cIndex] = lpGuild->GetLargeInfo(cIndex, wRank + 1, lpMyGuild);
}
}
break;
}
case Guild::GUILD_MINE:
{
if (NULL != lpMyGuild)
{
for (unsigned short wRank = 0; wRank < wGuildNum; ++wRank)
{
if (sortVector[wRank].second == lpMyGuild)
{
aryCurrentInfoList[0] = GuildLargeInfoNode(lpMyGuild->m_dwGID, 0, lpMyGuild->m_cInclination,
wRank + 1, lpMyGuild->m_dwFame, lpMyGuild->m_cLevel, lpMyGuild->GetCurrentMemberNum(),
lpMyGuild->GetMaster().m_strName, lpMyGuild->m_strName, lpMyGuild->m_szMark, MINE, MINE);
break;
}
}
}
break;
}
case Guild::GUILD_REQUEST:
{
for (unsigned char cIndex = 0; cIndex < PktGuildList::MAX_NUM_PER_PAGE; ++cIndex)
{
if (0 == aryCurrentInfoList[cIndex].m_dwGID) { break; }
GuildMap::iterator it = m_GuildMap.find(aryCurrentInfoList[cIndex].m_dwGID);
if (it == m_GuildMap.end())
{
// 서버와 클라이언트의 시간차로 없어진 길드 정보를 요청할 수도 있습니다. (이 경우는 무시)
aryCurrentInfoList[cIndex].m_dwGID = 0;
continue;
}
CGuild* lpGuild = it->second;
if (NULL == lpGuild) { break; }
for (unsigned short wRank = 0; wRank < wGuildNum; ++wRank)
{
if (sortVector[wRank].second == lpGuild)
{
aryCurrentInfoList[cIndex] = lpGuild->GetLargeInfo(cIndex, wRank + 1, lpMyGuild);
break;
}
}
}
break;
}
default:
{
for (unsigned char cIndex = 0; cIndex < PktGuildList::MAX_NUM_PER_PAGE; ++cIndex)
{
aryCurrentInfoList[cIndex].m_dwGID = 0;
}
return false;
}
}
return true;
}
bool CGuildMgr::SerializeIn(char* lpBuffer_In, unsigned short wBufferSize_In, unsigned char cTotalMemberNum,
unsigned char cRelationByMineNum, unsigned char cRelationByTargetNum)
{
GuildInfoDB* lpGuildInfo = reinterpret_cast<GuildInfoDB *>(lpBuffer_In);
CGuild* lpGuild = new CGuild(*lpGuildInfo);
if (false == m_GuildMap.insert(GuildMap::value_type(lpGuild->GetGID(), lpGuild)).second)
{
delete lpGuild;
return false;
}
if (false == m_GuildNameMap.insert(GuildNameMap::value_type(std::string(lpGuild->GetName()), lpGuild)).second)
{
m_GuildMap.erase(lpGuild->GetGID());
delete lpGuild;
return false;
}
int nIndex = 0;
GuildMemberDB* lpGuildMember = reinterpret_cast<GuildMemberDB *>(lpGuildInfo + 1);
for (nIndex = 0; nIndex < cTotalMemberNum; ++nIndex, ++lpGuildMember)
{
lpGuild->JoinMemberDB(*lpGuildMember);
}
GuildRelationDB* lpGuildRelation = reinterpret_cast<GuildRelationDB*>(lpGuildMember);
for (nIndex = 0; nIndex < cRelationByMineNum + cRelationByTargetNum; ++nIndex, ++lpGuildRelation)
{
lpGuild->InsertRelation(lpGuildRelation->m_dwGID, lpGuildRelation->m_dwTargetGID, lpGuildRelation->m_cRelation);
}
return true;
}
bool CGuildMgr::SerializeOut(CGuild* lpGuild_In, char* lpBuffer_Out, unsigned short& wBufferSize_Out,
unsigned char& cTotalMemberNum, unsigned char& cRelationByMineNum, unsigned char& cRelationByTargetNum)
{
wBufferSize_Out = 0;
cTotalMemberNum = cRelationByMineNum = cRelationByTargetNum = 0;
// 길드 데이터
GuildInfoDB* lpGuildInfoDB = reinterpret_cast<GuildInfoDB *>(lpBuffer_Out);
lpGuildInfoDB->m_dwGID = lpGuild_In->m_dwGID;
strncpy(lpGuildInfoDB->m_strName, lpGuild_In->m_strName, MAX_GUILD_NAME_LEN);
lpGuildInfoDB->m_cInclination = lpGuild_In->m_cInclination;
lpGuildInfoDB->m_cLevel = lpGuild_In->m_cLevel;
lpGuildInfoDB->m_dwFame = lpGuild_In->m_dwFame;
lpGuildInfoDB->m_dwGold = lpGuild_In->m_dwGold;
lpGuildInfoDB->m_tmLastLogout = lpGuild_In->m_tmLastLogout;
lpGuildInfoDB->m_tmCheckMember = lpGuild_In->m_tmCheckMember;
lpGuildInfoDB->m_tmGMLastLogout = lpGuild_In->m_tmGMLastLogout;
lpGuildInfoDB->m_tmChangeInclination = lpGuild_In->m_tmChangeInclination;
::memcpy(lpGuildInfoDB->m_szMark, lpGuild_In->m_szMark, MAX_MARK_SIZE);
::memcpy(lpGuildInfoDB->m_szRight, &lpGuild_In->m_GuildRight, sizeof(GuildRight));
wBufferSize_Out += sizeof(GuildInfoDB);
// 멤버 데이터
GuildMemberDB* lpGuildMemberDB = reinterpret_cast<GuildMemberDB *>(lpGuildInfoDB + 1);
for (MemberList::iterator MemberIt = lpGuild_In->m_MemberList.begin();
MemberIt != lpGuild_In->m_MemberList.end() && cTotalMemberNum < MAX_MEMBER_NUM;
++MemberIt, ++lpGuildMemberDB, ++cTotalMemberNum)
{
MemberInfo& memberInfo = *MemberIt;
lpGuildMemberDB->m_dwGID = lpGuild_In->m_dwGID;
lpGuildMemberDB->m_dwCID = memberInfo.m_dwCID;
strncpy(lpGuildMemberDB->m_strName, memberInfo.m_strName, MAX_MEMBER_NAME_LEN);
lpGuildMemberDB->m_dwRank = memberInfo.m_MemberListInfo.m_cRank;
lpGuildMemberDB->m_dwTitle = memberInfo.m_MemberListInfo.m_cTitle;
lpGuildMemberDB->m_cLevel = memberInfo.m_MemberListInfo.m_cLevel;
lpGuildMemberDB->m_wClass = memberInfo.m_MemberListInfo.m_cClass;
lpGuildMemberDB->m_cGuildWarFlag = memberInfo.m_MemberListInfo.m_cGuildWarFlag;
lpGuildMemberDB->m_dwFame = memberInfo.m_MemberDetailInfo.m_dwFame;
lpGuildMemberDB->m_dwGold = memberInfo.m_MemberDetailInfo.m_dwGold;
lpGuildMemberDB->m_LeaveGuildTime = memberInfo.m_LeaveGuildTime;
lpGuildMemberDB->m_cTactics = memberInfo.m_cTactics;
wBufferSize_Out += sizeof(GuildMemberDB);
}
// 관계 데이터
GuildRelationDB* lpGuildRelationDB = reinterpret_cast<GuildRelationDB *>(lpGuildMemberDB);
for (RelationMap::iterator itr = lpGuild_In->m_Relation[Guild::BY_MINE].begin();
itr != lpGuild_In->m_Relation[Guild::BY_MINE].end() && cRelationByMineNum < MAX_RELATION_NUM;
++itr, ++lpGuildRelationDB, ++cRelationByMineNum)
{
lpGuildRelationDB->m_dwGID = lpGuild_In->m_dwGID;
lpGuildRelationDB->m_dwTargetGID = itr->first;
lpGuildRelationDB->m_cRelation = itr->second;
wBufferSize_Out += sizeof(GuildRelationDB);
}
for (RelationMap::iterator itr = lpGuild_In->m_Relation[Guild::BY_TARGET].begin();
itr != lpGuild_In->m_Relation[Guild::BY_TARGET].end() && cRelationByTargetNum < MAX_RELATION_NUM;
++itr, ++lpGuildRelationDB, ++cRelationByTargetNum)
{
lpGuildRelationDB->m_dwGID = itr->first;
lpGuildRelationDB->m_dwTargetGID = lpGuild_In->m_dwGID;
lpGuildRelationDB->m_cRelation = itr->second;
wBufferSize_Out += sizeof(GuildRelationDB);
}
return true;
}