Files
Client/Server/RylServerProject/RylGameLibrary/Creature/Siege/Camp.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

73 lines
2.5 KiB
C++

#ifndef _CAMP_OBJECT_H_
#define _CAMP_OBJECT_H_
#pragma once
#include <Creature/Siege/SiegeObject.h>
#include <Creature/Siege/SiegeConstants.h>
using namespace Siege;
class CCamp : public CSiegeObject
{
public:
virtual ~CCamp();
// CSkillMonster 의 기능
void NormalBehavior(unsigned long dwTick);
void AttackBehavior(unsigned long dwTick);
void SearchPlayer(void);
bool Attack(AtType attackType, unsigned char cDefenderNum, CAggresiveCreature** ppDefenders, unsigned char* cDefenserJudges, unsigned short* wDefenserMPHeal);
bool Dead(CAggresiveCreature* pOffencer);
// 길드 요새 관련 함수
virtual bool Build(unsigned char cUpgradeStep = 0); // 길드 요새 구축 완료
bool Cancel(); // 길드 요새 구축 취소 완료
bool Upgrade(unsigned char cUpgradeStep); // 길드 요새 업그레이드 완료
bool Repair(unsigned short wRepairHP); // 길드 요새 수리 완료
virtual bool Destroy(unsigned long dwOffencerGID = 0); // 길드 요새 파괴 완료 (자체 파괴, 파괴됨)
bool Update(unsigned char cState, unsigned long dwValue1, unsigned long dwValue2, unsigned long dwNoValue, unsigned char cSubCmd); // 길드 요새 정보 업데이트
bool ChangeType(unsigned short wChangeType); // 길드 요새 타입 변형 완료
void SetRight(CampRight campRight);
bool CheckRight(unsigned char cRightType, unsigned long dwCID, unsigned long dwGID);
// 길드 요새 파괴시 길드 마스터에게 돈을 돌려준다. (로그인해있을때만)
// (로그아웃한 경우는 중계에서 알아서 처리해준다)
void AddGoldToMaster(unsigned long dwGold);
// 스타터킷 아이템으로 전환 (bFullMaterial 이 true 이면 자재의 90%를 돌려준다.)
bool ToStarterKit(bool bFullMaterial = false);
// 패킷 전송 함수
void SendAttackedMessage(); // To DBAgentServer
// Get / Set 함수
const CampRight& GetCampRight() const { return m_CampRight; }
unsigned long GetRepairGold() const;
bool UpdateMaterialNum(unsigned char cMaterial);
protected:
CCamp(MonsterCreateInfo& MonsterCreate, unsigned long dwCampID, unsigned long dwGID,
unsigned long dwHP, unsigned short wObjectType, unsigned char cState, unsigned char cSubState,
unsigned char cUpgradeStep, unsigned char cMaterial, unsigned char cSiegeCount,
const CampRight& campRight, bool bFullHP);
unsigned long m_dwLastAttackedTick; // 마지막으로 공격 받은 시간
CampRight m_CampRight; // 길드 요새 관리 권한
unsigned long m_dwCmdSenderCID; // 길드 요새 명령 패킷을 요청한 캐릭터의 CID (업그레이드와 타입 변형에만 사용)
friend class CSiegeObjectMgr;
};
#endif _CAMP_OBJECT_H_