Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
43 lines
868 B
C++
43 lines
868 B
C++
// KeyBar.cpp: implementation of the CKeyBar class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "stdafx.h"
|
|
#include "EffectEditor.h"
|
|
#include "KeyBar.h"
|
|
|
|
#ifdef _DEBUG
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[]=__FILE__;
|
|
#define new DEBUG_NEW
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
CKeyBar::CKeyBar()
|
|
{
|
|
|
|
}
|
|
|
|
CKeyBar::~CKeyBar()
|
|
{
|
|
|
|
}
|
|
|
|
void CKeyBar::Destory()
|
|
{
|
|
m_lpKeySheet->DestroyWindow();
|
|
delete m_lpKeySheet;
|
|
}
|
|
|
|
void CKeyBar::OnInitDialogBar()
|
|
{
|
|
m_lpKeySheet=new CKeySheet("Belldandy");
|
|
m_lpKeySheet->Create(this, WS_CHILD | WS_VISIBLE, 0);
|
|
m_lpKeySheet->ModifyStyleEx(0, WS_EX_CONTROLPARENT);
|
|
m_lpKeySheet->ModifyStyle(0, WS_TABSTOP);
|
|
m_lpKeySheet->MoveWindow(0, 0, 1000, 500);
|
|
}
|