Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
// HTTPClient.h: interface for the HTTPClient class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HTTPCLIENT_H__2A78F088_AB6C_4971_BF0F_F9DC0C5B80AD__INCLUDED_)
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#define AFX_HTTPCLIENT_H__2A78F088_AB6C_4971_BF0F_F9DC0C5B80AD__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <winsock2.h>
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#define MAX_RECEIVABLE 80000
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#define MAX_URL_LENGTH 256
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#define HTTP 0
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typedef struct {
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int protocol;
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int port;
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char host[MAX_URL_LENGTH];
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char url[MAX_URL_LENGTH];
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} CONNECTSTRUCT, *LPCONNECTSTRUCT;
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#define HTTP_WAITING 0
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#define HTTP_OK 1
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#define HTTP_ERROR 2
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#define HTTP_CANCEL 3
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#define HTTP_TIMEOUT 4
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#define MAX_RECEIVABLE 80000
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class HTTPClient {
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public:
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void Request(char *host, char *url);
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HTTPClient();
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virtual ~HTTPClient();
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WSADATA WSAData;
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struct sockaddr_in server_addr;
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struct hostent *hostent;
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//CONNECTSTRUCT connect;
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BOOL ready;
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int HTTPsocket;
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HANDLE RecvThread;
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DWORD ThreadID;
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long basetime;
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public:
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BOOL Wait(int time);
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void Cancel(void);
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int result;
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char buffer[MAX_RECEIVABLE+1];
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};
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#endif // !defined(AFX_HTTPCLIENT_H__2A78F088_AB6C_4971_BF0F_F9DC0C5B80AD__INCLUDED_)
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