Files
Client/GameTools/Zallad3D SceneClass/GlareManager.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

62 lines
1.4 KiB
C++

// GlareManager.h: interface for the CGlareManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLAREMANAGER_H__F8726EB4_485F_4D01_8C6B_967F5D5DC158__INCLUDED_)
#define AFX_GLAREMANAGER_H__F8726EB4_485F_4D01_8C6B_967F5D5DC158__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Glare.h"
class CGlareManager
{
public:
enum GLARE_TYPE
{
GLARE_FULLSCENE = 1,
GLARE_CHARACTER
};
protected:
LPDIRECT3DDEVICE8 m_pd3dDevice;
CGlareScene m_CharacterGlare;
CGlareScene m_FullSceneGlare;
DWORD m_dwColor_fullscene;
DWORD m_dwColor_character;
D3DXVECTOR4 m_vBlendWeight_fullscene;
D3DXVECTOR4 m_vBlendWeight_character;
void RenderQuad( float moveX, float moveY, LPDIRECT3DTEXTURE8 pTexture );
public:
//Sample Value
D3DXVECTOR4 HighBlendWeight;
D3DXVECTOR4 MediumBlendWeight;
D3DXVECTOR4 LowBlendWeight;
public:
CGlareManager();
virtual ~CGlareManager();
//=====================
// Interface
//=====================
void Create();
void Destroy();
void RenderFullSceneGlare();
void RenderCharacterGlare();
void SetDefault();
void SetBlendWeight( GLARE_TYPE type, D3DXVECTOR4 weight );
D3DXVECTOR4 GetBlendWeight( GLARE_TYPE type );
void SetColor( GLARE_TYPE type, DWORD color );
DWORD GetColor( GLARE_TYPE type );
};
#endif // !defined(AFX_GLAREMANAGER_H__F8726EB4_485F_4D01_8C6B_967F5D5DC158__INCLUDED_)