Files
Client/GameTools/Zallad3D SceneClass/Shader_ClassicBumpSpec.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

48 lines
1.1 KiB
C++

// Shader_ClassicBumpSpec.h: interface for the CShader_ClassicBumpSpec class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADER_CLASSICBUMPSPEC_H__AC1A3F83_78F7_4594_A263_0490077A1865__INCLUDED_)
#define AFX_SHADER_CLASSICBUMPSPEC_H__AC1A3F83_78F7_4594_A263_0490077A1865__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
#include "Texture.h"
class CShader_ClassicBumpSpecP;
class CShader_ClassicBumpSpecV;
enum CURRENT_SHADER{
DIFF = 0,
SPEC,
};
class CShader_ClassicBumpSpec : public CShaderScene
{
public:
CShader_ClassicBumpSpec();
virtual ~CShader_ClassicBumpSpec();
virtual void Apply();
virtual void UnApply();
int m_iCurrentShader;
protected:
CShader_ClassicBumpSpecP *m_pDiffPixelShader;
CShader_ClassicBumpSpecV *m_pDiffVertexShader;
CShader_ClassicBumpSpecP *m_pSpecPixelShader;
CShader_ClassicBumpSpecV *m_pSpecVertexShader;
CTexture *m_pDiffuseTex;
CTexture *m_pSpecTex;
};
#endif // !defined(AFX_SHADER_CLASSICBUMPSPEC_H__AC1A3F83_78F7_4594_A263_0490077A1865__INCLUDED_)