Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
108 lines
3.7 KiB
C++
108 lines
3.7 KiB
C++
// X3DEffectSphere.h: interface for the CX3DEffectSphere class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_)
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#define AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "X3DEffectBase.h"
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class CX3DEffectSphere : public CX3DEffectBase
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{
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protected:
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unsigned long m_dwSegment, m_dwTotalSegment;
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unsigned long m_dwSidePlane;
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unsigned long m_dwPrimitive, m_dwNumVertex;
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float m_fHeightFactor;
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float m_fRadius;
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BOOL m_bUpperVis;
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BOOL m_bUpperUp;
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BOOL m_bUpperTex;
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float m_fUpperFactor;
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BOOL m_bLowerVis;
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BOOL m_bLowerUp;
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BOOL m_bLowerTex;
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float m_fLowerFactor;
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float m_fTileU;
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float m_fTileV;
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float m_fStartU;
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float m_fStartV;
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float m_fTexFrame;
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LPDIRECT3DVERTEXBUFFER8 m_lpVertices;
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LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend;
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LPDIRECT3DINDEXBUFFER8 m_lpVerticeIndex;
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public:
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CKeyList<FloatKeyList> m_lstHeightFactor;
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CKeyList<FloatKeyList> m_lstRadius;
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CKeyList<FloatKeyList> m_lstUpperFactor;
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CKeyList<FloatKeyList> m_lstLowerFactor;
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CKeyList<FloatKeyList> m_lstTileU;
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CKeyList<FloatKeyList> m_lstTileV;
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CKeyList<FloatKeyList> m_lstStartU;
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CKeyList<FloatKeyList> m_lstStartV;
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CKeyList<FloatKeyList> m_lstTexFrame;
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public:
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CX3DEffectSphere();
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virtual ~CX3DEffectSphere();
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void SetSegment(unsigned long dwSegment) { m_dwSegment = dwSegment; }
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unsigned long GetSegment(void) { return m_dwSegment; }
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void SetSidePlane(unsigned long dwSidePlane) { m_dwSidePlane = dwSidePlane * 4; }
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unsigned long GetSidePlane(void) { return m_dwSidePlane; }
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void SetUpperVis(BOOL bUpperVis) { m_bUpperVis = bUpperVis; }
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BOOL GetUpperVis(void) { return m_bUpperVis; }
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void SetUpperUp(BOOL bUpperUp) { m_bUpperUp = bUpperUp; }
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BOOL GetUpperUp(void) { return m_bUpperUp; }
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void SetUpperTex(BOOL bUpperTex) { m_bUpperTex = bUpperTex; }
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BOOL GetUpperTex(void) { return m_bUpperTex; }
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void SetLowerVis(BOOL bLowerVis) { m_bLowerVis = bLowerVis; }
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BOOL GetLowerVis(void) { return m_bLowerVis; }
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void SetLowerUp(BOOL bLowerUp) { m_bLowerUp = bLowerUp; }
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BOOL GetLowerUp(void) { return m_bLowerUp; }
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void SetLowerTex(BOOL bLowerTex) { m_bLowerTex = bLowerTex; }
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BOOL GetLowerTex(void) { return m_bLowerTex; }
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void SetRadius(float fRadius) { m_fRadius = fRadius; }
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float GetRadius(void) { return m_fRadius; }
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void SetHeightFactor(float fHeightFactor) { m_fHeightFactor = fHeightFactor; }
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float GetHeightFactor(void) { return m_fHeightFactor; }
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void SetUpperFactor(float fUpperFactor) { m_fUpperFactor = fUpperFactor; }
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float GetUpperFactor(void) { return m_fUpperFactor; }
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void SetLowerFactor(float fLowerFactor) { m_fLowerFactor = fLowerFactor; }
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float GetLowerFactor(void) { return m_fLowerFactor; }
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void SetTileU(float fTileU) { m_fTileU = fTileU; }
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float GetTileU(void) { return m_fTileU; }
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void SetTileV(float fTileV) { m_fTileV = fTileV; }
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float GetTileV(void) { return m_fTileV; }
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void SetStartU(float fStartU) { m_fStartU = fStartU; }
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float GetStartU(void) { return m_fStartU; }
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void SetStartV(float fStartV) { m_fStartV = fStartV; }
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float GetStartV(void) { return m_fStartV; }
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void SetTexFrame(float fTexFrame) { m_fTexFrame = fTexFrame; }
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float GetTexFrame(void) { return m_fTexFrame; }
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void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
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BOOL CreateBuffer();
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void Render(void);
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BOOL Interpolation(float fFrame);
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void Load(FILE *fp, const char *strOriginalPath = NULL);
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void Save(FILE *fp, const char *strOriginalPath = NULL);
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};
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#endif // !defined(AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_)
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