Files
Client/GameTools/NeoRylClient/HumanTrade.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

46 lines
1.2 KiB
C++

// HumanTrade.h: interface for the CHumanTrade class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUMANTRADE_H__80416F87_7DFF_452F_808B_999C55F1EB33__INCLUDED_)
#define AFX_HUMANTRADE_H__80416F87_7DFF_452F_808B_999C55F1EB33__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUIWindow.h"
#include "Creature\NPC\NPCList.h"
#include <vector>
#include "ItemInstance.h" // Added by ClassView
using namespace std;
class CHumanTrade : public CGUIWindow
{
public:
CItemInstance *m_lpBuyItem;
unsigned long m_dwBuyResult;
unsigned long m_dwSellResult;
void InitTradeWindow(LPNPCNode lpNpcNode);
unsigned long m_dwKindTitle;
unsigned long m_dwTradeTab;
unsigned long m_dwItemNumber;
BOOL m_bBalckMarket;
void DeleteTradeItem(void);
vector<CItemInstance *> m_lstTradeItem;
void InitTrade(unsigned long dwNPCID);
CHumanTrade();
~CHumanTrade();
BOOL Init(unsigned short x, unsigned short y);
void InitValue(void);
BOOL Update(BOOL &bClick, BOOL &bEdge);
void ShowWindow(BOOL bShow);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_HUMANTRADE_H__80416F87_7DFF_452F_808B_999C55F1EB33__INCLUDED_)