Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
// H3DOutfitTable.h: interface for the CH3DOutfitTable class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_H3DOUTFITTABLE_H__145CF134_819E_4958_8C2D_7413F1D28089__INCLUDED_)
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#define AFX_H3DOUTFITTABLE_H__145CF134_819E_4958_8C2D_7413F1D28089__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "misc.h"
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#include <map>
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#include <vector>
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struct H3DOutfitElement
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{
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void Flush()
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{
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int i;
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for( i = 0; i < lMeshCount; ++i )
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{
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SAFE_DELETEA( pszMeshName[i] );
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}
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SAFE_DELETEA( pszMeshName );
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for( i = 0; i < lTexCount; ++i )
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{
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SAFE_DELETEA( pszTexName[i] );
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}
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SAFE_DELETEA( pszTexName );
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SAFE_DELETEA( szSetItemName );
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SAFE_DELETEA( szItemName );
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}
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H3DOutfitElement()
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{
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szSetItemName = NULL; // 이 아이템은 설정되지 않을수도 있으니 초기화해준다.
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}
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char* szItemName;
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char* szSetItemName;
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long lMeshCount;
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long lTexCount;
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char** pszMeshName;
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char** pszTexName;
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};
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class CH3DOutfitTable
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{
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public:
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CH3DOutfitTable();
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~CH3DOutfitTable();
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bool Load( const char* szFileName );
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bool GetOutfit( H3DOutfitElement* &pOutfit, char* szOutfitName );
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protected:
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bool AddItem( H3DOutfitElement &outfit );
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std::map<char*, H3DOutfitElement, szi_less> m_mapName2Outfit;
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//std::vector<char*> m_vec_szOutfitItemName;
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};
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#endif // !defined(AFX_H3DOUTFITTABLE_H__145CF134_819E_4958_8C2D_7413F1D28089__INCLUDED_)
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