Files
Client/GameTools/Zallad3D SceneClass/WBWaterVShader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

40 lines
1.0 KiB
C++

// WBWaterVShader.h: interface for the WBWaterVShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBWATERVSHADER_H__D5222567_FFA9_4519_8E96_1F75E3E93653__INCLUDED_)
#define AFX_WBWATERVSHADER_H__D5222567_FFA9_4519_8E96_1F75E3E93653__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#include "VertexShader.h"
//#include "WBGraphicLayer.h"
//#include "WBShaderUtil.h"
#include "ShaderScene.h"
class WBWaterVShader : public CVertexShader
{
public:
WBWaterVShader();
virtual ~WBWaterVShader();
virtual void Apply();
virtual int GetVertexStride() const { return sizeof(DWORD); }
virtual DWORD GetVertexFormat() const { return 0; }
void SetMatWorld(D3DXMATRIX matWorld) { m_matTmWorld = matWorld;}
protected:
D3DXMATRIX m_matTmWorld;
D3DXVECTOR4 m_Const1,m_Const2;
float m_fDisScale; // DisplaceMent Scale
float m_fTexcoordDisScale;
void SetupVertexShaderConstants();
};
#endif // !defined(AFX_WBWATERVSHADER_H__D5222567_FFA9_4519_8E96_1F75E3E93653__INCLUDED_)