Files
Client/GameTools/NeoRylClient/HumanQuest.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

143 lines
3.8 KiB
C++

// HumanQuest.cpp: implementation of the CHumanQuest class.
//
//////////////////////////////////////////////////////////////////////
#include "ClientMain.h"
#include "HumanQuest.h"
#include "WinInput.h"
#include "GUITextEdit.h"
#include "GUITooltipItem.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CHumanQuest::CHumanQuest()
{
}
CHumanQuest::~CHumanQuest()
{
}
BOOL CHumanQuest::Init(unsigned short x, unsigned short y)
{
CSprite *lpSprite;
lpSprite = new CSprite;
lpSprite->Create(x, y, 0, 0, 222, 256, g_ClientMain.m_lpInterface->m_lstTexture[50]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(x, y + 256, 0, 0, 222, 224, g_ClientMain.m_lpInterface->m_lstTexture[51]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(x, y + 56, 0, 0, 222, 256, g_ClientMain.m_lpInterface->m_lstTexture[52]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(x, y + 312, 0, 0, 222, 168, g_ClientMain.m_lpInterface->m_lstTexture[53]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(x, y + 56, 0, 0, 222, 256, g_ClientMain.m_lpInterface->m_lstTexture[54]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(x, y + 312, 0, 0, 222, 168, g_ClientMain.m_lpInterface->m_lstTexture[55]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(x + 4, y + 26, 0, 54, 107, 84, g_ClientMain.m_lpInterface->m_lstTexture[56]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(x + 4, y + 26, 0, 84, 107, 114, g_ClientMain.m_lpInterface->m_lstTexture[56]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(0, 0, 0, 0, 107, 54, g_ClientMain.m_lpInterface->m_lstTexture[56]);
m_lstSprite.push_back(lpSprite);
m_bShow = FALSE;
m_dwWindowKind = WINDOW_FIX;
m_rcWindowSize.left = x; m_rcWindowSize.top = y;
m_rcWindowSize.right = x + 222; m_rcWindowSize.bottom = y + 480;
m_rcMoveEdge.left = x; m_rcMoveEdge.top = y;
m_rcMoveEdge.right = x + 150; m_rcMoveEdge.bottom = y + 20;
InitValue();
return TRUE;
}
void CHumanQuest::InitValue(void)
{
m_dwStartQuest = 0;
m_dwStartDesc = 0;
m_dwStartDone = 0;
m_dwQuestWindowMode = 0;
}
BOOL CHumanQuest::Update(BOOL &bClick, BOOL &bEdge)
{
if(g_DeviceInput.InRect(m_rcWindowSize.left, m_rcWindowSize.top, m_rcWindowSize.right, m_rcWindowSize.bottom))
{
bEdge = TRUE;
if(g_DeviceInput.GetIsLeftMouseDown() || g_DeviceInput.GetIsMiddleMouseDown() || g_DeviceInput.GetIsRightMouseDown() ||
g_DeviceInput.GetIsLeftMousePress() || g_DeviceInput.GetIsMiddleMousePress() || g_DeviceInput.GetIsRightMousePress() ||
g_DeviceInput.GetIsLeftMouseUp() || g_DeviceInput.GetIsMiddleMouseUp() || g_DeviceInput.GetIsRightMouseUp())
{
bClick = TRUE;
}
}
if(g_DeviceInput.GetIsLeftMouseDown())
{
if(g_DeviceInput.InRect(m_rcWindowSize.left + 4, m_rcWindowSize.top + 26, m_rcWindowSize.left + 58, m_rcWindowSize.top + 56))
{
m_dwQuestWindowMode = 0;
} else if(g_DeviceInput.InRect(m_rcWindowSize.left + 58, m_rcWindowSize.top + 26, m_rcWindowSize.left + 111, m_rcWindowSize.top + 56))
{
m_dwQuestWindowMode = 1;
}
}
return TRUE;
}
void CHumanQuest::ShowWindow(BOOL bShow)
{
m_bShow = bShow;
}
void CHumanQuest::Render(LPDIRECT3DDEVICE8 lpD3DDevice)
{
m_lstSprite[0]->Render(lpD3DDevice);
m_lstSprite[1]->Render(lpD3DDevice);
switch(m_dwQuestWindowMode)
{
case 0:
m_lstSprite[6]->Render(lpD3DDevice);
m_lstSprite[2]->Render(lpD3DDevice);
m_lstSprite[3]->Render(lpD3DDevice);
break;
case 1:
m_lstSprite[7]->Render(lpD3DDevice);
m_lstSprite[4]->Render(lpD3DDevice);
m_lstSprite[5]->Render(lpD3DDevice);
break;
}
}