Files
Client/GameTools/Zallad3D SceneClass/LightObjectScene.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
671 B
C++

// LightObjectScene.h: interface for the CLightObjectScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_)
#define AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SceneNode.h"
#include "LightObject.h"
class CLightObjectScene : public CSceneNode
{
public:
long m_LightID;
CLightObject *m_pLightObject;
CLightObjectScene();
virtual ~CLightObjectScene();
};
#endif // !defined(AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_)