Files
Client/GameTools/Zallad3D SceneClass/SimpleParser.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

69 lines
1.5 KiB
C++

// SimpleParser.h: interface for the CSimpleParser class.
//
//////////////////////////////////////////////////////////////////////
// 2000. 1. 4 : CSimpleParser 일단 완성
// 2000. 1. 8 : comment ( '// blah blah...' ) 지원
// 2000. 1.11 : 괄호에 대한 토큰분리 지원( '()' '{}' '[]' '<>' )
// 2000. 1.11 : 1문자 연산자에 대한 토큰분리 지원( '+' '-' ... 등등등-_-; )
#define SIMPLE_PARSER_MASK_STRING "Z_all_A_3D"
#if !defined(AFX_SIMPLEPARSER_H__FAFA5CC1_E1BC_11D4_AD2B_0000E8EB4C69__INCLUDED_)
#define AFX_SIMPLEPARSER_H__FAFA5CC1_E1BC_11D4_AD2B_0000E8EB4C69__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <stdio.h>
#include "misc.h"
#include <vector>
class CSimpleParser
{
public:
CSimpleParser();
virtual ~CSimpleParser();
bool Reset();
bool OpenFile( const char* szFileName, const char* szMaskString = SIMPLE_PARSER_MASK_STRING );
int ReadLine(); // returns # of tokens read
char* GetToken( int n );
int GetTokenNum();
int GetLineNum();
char* GetFileName();
void Close()
{
Reset();
}
char* GetNextToken(); // line과 무관하게 token 순서대로 출력
int GetChrFromFile(); // decrypting read 를 위해 fgetc를 대체하는 함수
protected:
char* m_szMaskString;
long m_lMaskLen;
long m_lPointerInMask;
char* m_szFileName;
FILE* m_pFile;
//long m_lTokenCount;
long m_lLineCount;
long m_lTokenInLine; // used for GetNextToken()
std::vector<char*> m_vec_szTokens;
std::vector<char> m_vec_szTmpLine;
};
#endif // !defined(AFX_SIMPLEPARSER_H__FAFA5CC1_E1BC_11D4_AD2B_0000E8EB4C69__INCLUDED_)