Files
Client/GameTools/EffectEditor/X3DEffectEditMesh.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

52 lines
1.2 KiB
C++

// X3DEffectEditMesh.cpp: implementation of the CX3DEffectEditMesh class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "effecteditor.h"
#include "X3DEffect.h"
#include "X3DEffectEditMesh.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CX3DEffectEditMesh::CX3DEffectEditMesh()
{
}
CX3DEffectEditMesh::~CX3DEffectEditMesh()
{
}
BOOL CX3DEffectEditMesh::ArrangementMesh(const char *strPathName)
{
return TRUE;
}
void CX3DEffectEditMesh::RenderNoTexture(unsigned long dwFrame)
{
//Mesh->SetNullTexture(TRUE);
m_GemRender->SetNullTexture(true);
D3DXVECTOR3 *vecCenter = (D3DXVECTOR3 *)((CX3DEffect *)m_lpLocalEffect)->GetCenter();
m_GemRender->SetEffectPos(*vecCenter);
m_GemRender->Render();
m_GemRender->SetNullTexture(false);
//Mesh->Render(m_lpD3DDevice, *vecCenter);
//Mesh->SetNullTexture(FALSE);
}
unsigned long CX3DEffectEditMesh::GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength)
{
fLength = 1.0f;
return m_dwEffectKind;
}