Files
Client/GameTools/SoundLib/DMusic_OggLoader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

111 lines
3.8 KiB
C++

#ifndef _DMusic_OggLoader_H_
#define _DMusic_OggLoader_H_
#include "STL.h"
#include <windows.h>
#include <dmusici.h>
struct SObjRef;
class COGGFile;
struct SWaveHeader;
///////////////////////////////////////////////////////////////////////////////////////
//
class COggStream : public IStream, public IDirectMusicGetLoader
{
public:
COggStream();
~COggStream();
HRESULT Attach( LPCTSTR tzFile, IDirectMusicLoader * pLoader );
void Detach();
MUSIC_TIME GetMusicTime();
//IUnknown methods
STDMETHODIMP QueryInterface( REFIID iid, void ** ppv );
STDMETHODIMP_(ULONG) AddRef();
STDMETHODIMP_(ULONG) Release();
//IDirectMusicGetLoader
STDMETHODIMP GetLoader( IDirectMusicLoader ** ppLoader );
//IStream methods
STDMETHODIMP Read( void * pv, ULONG cb, ULONG * pcb );
STDMETHODIMP Seek( LARGE_INTEGER dlibMove, DWORD dwOrigin, ULARGE_INTEGER * plibNewPosition );
STDMETHODIMP Clone( IStream ** ppstm );
//구현할 필요가 없는 것들...
STDMETHODIMP Write( const void *, ULONG, ULONG * ) { return E_NOTIMPL; }
STDMETHODIMP SetSize( ULARGE_INTEGER ) { return E_NOTIMPL; }
STDMETHODIMP CopyTo( IStream *, ULARGE_INTEGER, ULARGE_INTEGER *, ULARGE_INTEGER * ) { return E_NOTIMPL; }
STDMETHODIMP Commit( DWORD ) { return E_NOTIMPL; }
STDMETHODIMP Revert() { return E_NOTIMPL; }
STDMETHODIMP LockRegion( ULARGE_INTEGER, ULARGE_INTEGER, DWORD ) { return E_NOTIMPL; }
STDMETHODIMP UnlockRegion( ULARGE_INTEGER, ULARGE_INTEGER, DWORD ) { return E_NOTIMPL; }
STDMETHODIMP Stat( STATSTG *, DWORD ) { return E_NOTIMPL; }
private:
LONG m_cRef; //COM Reference Count
IDirectMusicLoader * m_pLoader; //Owning loader object
COGGFile * m_pOggFile;
SWaveHeader * m_pWaveHeader;
DWORD m_TotalWaveBytes;
long m_SeekPos; //OGG 데이터 앞에 헤더를 붙여서 관리해야 하므로 Seek포인터를 따로 만듬.
};
///////////////////////////////////////////////////////////////////////////////////////
//
class CDMusic_OggLoader : public IDirectMusicLoader8
{
public:
CDMusic_OggLoader();
~CDMusic_OggLoader();
HRESULT Init();
void UnInit();
//IUnknown methods
STDMETHODIMP QueryInterface( REFIID iid, void ** ppv );
STDMETHODIMP_(ULONG) AddRef();
STDMETHODIMP_(ULONG) Release();
//IDirectMusicLoader methods
STDMETHODIMP GetObject( LPDMUS_OBJECTDESC pDesc, REFIID riid, LPVOID FAR * ppv );
STDMETHODIMP SetSearchDirectory( REFGUID rguidClass, WCHAR * pwzPath, BOOL fClear );
STDMETHODIMP_(void) CollectGarbage();
STDMETHODIMP ReleaseObjectByUnknown( IUnknown * pObject );
STDMETHODIMP LoadObjectFromFile( REFGUID, REFIID, WCHAR *, void ** );
//구현할 필요가 없는 것들...
STDMETHODIMP SetObject( LPDMUS_OBJECTDESC ) { return E_NOTIMPL; }
STDMETHODIMP ScanDirectory( REFGUID, WCHAR *, WCHAR * ) { return E_NOTIMPL; }
STDMETHODIMP CacheObject( IDirectMusicObject * ) { return E_NOTIMPL; }
STDMETHODIMP ReleaseObject( IDirectMusicObject * ) { return E_NOTIMPL; }
STDMETHODIMP ClearCache( REFGUID ) { return E_NOTIMPL; }
STDMETHODIMP EnableCache( REFGUID, BOOL ) { return E_NOTIMPL; }
STDMETHODIMP EnumObject( REFGUID, DWORD, LPDMUS_OBJECTDESC ) { return E_NOTIMPL; }
private:
typedef list<SObjRef> LIST_OBJREF;
LONG m_cRef; //COM Reference count
std::wstring * m_pstrSearchPath;
LIST_OBJREF * m_pObjList; //List of already loaded objects (the cache.)
protected:
SObjRef * FindCacheObject( LPDMUS_OBJECTDESC pDesc );
STDMETHODIMP CreateFromFile( IDirectMusicObject * pObject, WCHAR * wszFileName, MUSIC_TIME * pMusicTime );
STDMETHODIMP CreateFromStream( IDirectMusicObject * pObject, IStream * pStream );
STDMETHODIMP AddToList( IDirectMusicObject * pObject, LPDMUS_OBJECTDESC pDesc );
};
///////////////////////////////////////////////////////////////////////////////////////
#endif