Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
22 lines
764 B
C++
22 lines
764 B
C++
#ifndef _GAMA_CLIENT_SEND_BATTLEGROUND_SERVER_H_
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#define _GAMA_CLIENT_SEND_BATTLEGROUND_SERVER_H_
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// Àü¹æ ÂüÁ¶
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class ClientSocket;
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namespace ClientNet
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{
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class CClientEventHandler;
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}
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namespace SendPacket
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{
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bool CharBGServerMapList(ClientNet::CClientEventHandler* lpHandler);
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bool CharBGServerResultList(ClientNet::CClientEventHandler* lpHandler);
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bool CharBGServerMoveZone(ClientNet::CClientEventHandler* lpHandler, unsigned short wMapNumber, unsigned char cMoveType);
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bool CharBGServerCharSlot(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cGroup);
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bool CharBGServerMileageChange(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cGroup, unsigned char cCmd, unsigned long dwMileage);
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};
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#endif |