Files
Client/GameTools/WORLDCREATOR/ShaderManager.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

70 lines
1.5 KiB
C++

#include "ShaderScene.h"
#include "ShaderManager.h"
CShaderManager::CShaderManager() {
m_lstShaders.clear();
m_iShadersNum = 0;
}
CShaderManager::~CShaderManager() {
if((m_iShadersNum >0) && (m_lstShaders.size() > 0)) {
int i;
for( i = 0; i < m_lstShaders.size(); i++ ) {
if(m_lstShaders[i] != NULL) {
delete m_lstShader[i];
m_lstShaders[i] = NULL;
}
}
m_lstShaders.clear();
m_iShadersNum = 0;
}
}
void CShaderManager::Apply(int iShaderIndex) {
if((iShaderIndex >= 0) && (iShaderIndex < m_iShadersNum)) {
if(m_lstShader[iShaderIndex] != NULL) {
m_lstShader[iShaderIndex]->Apply();
break;
}
}
}
void CShaderManager::DeleteAllShader() {
if((m_iShadersNum >0) && (m_lstShaders.size() > 0)) {
int i;
for( i = 0; i < m_lstShaders.size(); i++ ) {
if(m_lstShaders[i] != NULL) {
delete m_lstShader[i];
m_lstShaders[i] = NULL;
}
}
m_lstShaders.clear();
m_iShadersNum = 0;
}
}
int CShaderManager::GetShader(char *strShader) {
if((strShader != NULL) && (strlen(&strShader) > 1) {
int i;
for( i = 0; i < m_lstShaders.size() ; i++ ) {
if(m_lstShaders[i] != NULL) {
if(strcmp(strShader,m_lstShaders[i]->GetShaderName()) == 0)
return i;
}
}
LoadShader(strShader);
return (m_lstShaders.size() - 1);
}
return -1;
}
void CShaderManager::LoadShader(char *strShader) {
CShaderScene *pNewNode = new CShaderScene;
pNewNode->Create(strShader);
m_lstShaders.push_back(pNewNode);
m_iShadersNum = m_lstShaders.size();
}