Files
Client/GameTools/CaldronBase/BaseObj.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

62 lines
1.4 KiB
C++

/* *********************************************************************
* CBaseObj
* 파일 : BaseObj.h
* 기능 : Caldron엔진 내부에서 사용되는 모든 Object들의 Base Object 클래스 선언
* history :
2003.10.31 (yundi) 작성
********************************************************************** */
#pragma once
#include "Caldron.h"
namespace Caldron
{
namespace Base
{
class CBaseObj
{
public:
CBaseObj( CBaseObj* pParentObj = NULL );
virtual ~CBaseObj();
bool LinkToParent( CBaseObj* pParentObj );
void Unlink();
bool IsRoot();
bool IsLeaf();
bool IsFirst();
bool IsLast();
CBaseObj* GetParent();
CBaseObj* GetFirstChild();
CBaseObj* GetPrevSibling();
CBaseObj* GetNextSibling();
private:
void SetParent( CBaseObj* pObj ) { m_rpParent = pObj; }
void SetFirstChild( CBaseObj* pObj ) { m_rpFirstChild = pObj; }
void SetPrevSibling( CBaseObj* pObj ) { m_rpPrevSibling = pObj; }
void SetNextSibling( CBaseObj* pObj ) { m_rpNextSibling = pObj; }
CBaseObj* GetLastSibling();
void AddSiblingObj( CBaseObj* pObj );
void EstablishLinkageToParent( CBaseObj* pParent );
static int _GetTotalObjectCount() { return ms_nTotalObjectCount; }
CBaseObj* m_rpParent;
CBaseObj* m_rpFirstChild;
CBaseObj* m_rpPrevSibling;
CBaseObj* m_rpNextSibling;
static int ms_nTotalObjectCount;
};
}
}