Files
Client/GameTools/EffectEditor/CommandManager.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

38 lines
1.4 KiB
C++

// CommandManager.h: interface for the CCommandManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_COMMANDMANAGER_H__9F8224F9_E04E_4378_8D23_5FC74C33A11E__INCLUDED_)
#define AFX_COMMANDMANAGER_H__9F8224F9_E04E_4378_8D23_5FC74C33A11E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma warning(disable:4786) // don't warn about browse name overflow.
#include "List.h"
#include "Command.h"
class CCommandManager
{
protected:
List<CCommand> m_lstCommand;
long m_lBottom, m_lTop, m_lMemoryTop;
long m_lPresent;
public:
CCommandManager();
virtual ~CCommandManager();
void AddCommand(unsigned long dwKind, unsigned long dwUID, unsigned long dwFrame, unsigned long dwCommand, unsigned long dwListKind, float eData);
void AddCommand(unsigned long dwKind, unsigned long dwUID, unsigned long dwFrame, unsigned long dwCommand, unsigned long dwListKind, quaternion eData);
void AddCommand(unsigned long dwKind, unsigned long dwUID, unsigned long dwFrame, unsigned long dwCommand, unsigned long dwListKind, color eData);
void AddCommand(unsigned long dwKind, unsigned long dwUID, unsigned long dwFrame, unsigned long dwCommand, unsigned long dwListKind, vector3 eData);
CCommand *Undo(void);
CCommand *Redo(void);
};
#endif // !defined(AFX_COMMANDMANAGER_H__9F8224F9_E04E_4378_8D23_5FC74C33A11E__INCLUDED_)