Files
Client/GameTools/WORLDCREATOR/PageDunguenTriSheet.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.4 KiB
C++

#if !defined(AFX_PAGEDUNGUENTRISHEET_H__85F9203B_7D99_44E1_849E_7EAD304962FB__INCLUDED_)
#define AFX_PAGEDUNGUENTRISHEET_H__85F9203B_7D99_44E1_849E_7EAD304962FB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PageDunguenTriSheet.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPageDunguenTriSheet
class CPageDunguenTriSheet : public CPropertySheet
{
DECLARE_DYNAMIC(CPageDunguenTriSheet)
// Construction
public:
CPageDunguenTriSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CPageDunguenTriSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPageDunguenTriSheet)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CPageDunguenTriSheet();
// Generated message map functions
protected:
//{{AFX_MSG(CPageDunguenTriSheet)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PAGEDUNGUENTRISHEET_H__85F9203B_7D99_44E1_849E_7EAD304962FB__INCLUDED_)