Files
Client/GameTools/ZALLA3D BASECLASS/FileLoad.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

64 lines
1.0 KiB
C++

// FileLoad.cpp: implementation of the CFileLoad class.
//
//////////////////////////////////////////////////////////////////////
#include "FileLoad.h"
#include <windows.h>
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CFileLoad::CFileLoad()
{
}
CFileLoad::~CFileLoad()
{
delete[] m_Data;
}
void CFileLoad::Load(char *strFilename)
{
strcpy(m_strFilename,strFilename);
m_Data=0;
m_Len=0;
FILE *fp=fopen(strFilename,"rb");
if(fp)
{
fseek(fp,0L,SEEK_END);
m_Len=ftell(fp);
if(m_Len)
{
fseek(fp,0L,SEEK_SET);
m_Data=(void*)new unsigned char[m_Len];
if(m_Data)
{
int r=fread(m_Data,m_Len,1,fp);
if(!r)
{
delete m_Data;
m_Data=NULL;
}
}
}
fclose(fp);
}
else
{
MessageBox(NULL,strFilename,0,0);
}
m_ReadLoc=(char*)m_Data;
m_ReadLen=m_Len;
}
void CFileLoad::GetData(void *pData, size_t size)
{
memcpy(pData,m_ReadLoc,size);
m_ReadLoc+=size;
}