Files
Client/GameTools/Zallad3D SceneClass/SectorMeshMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
719 B
C++

// SectorMeshMap.h: interface for the CSectorMeshMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORMESHMAP_H__000E78B9_B6F4_435B_8616_FD813F144438__INCLUDED_)
#define AFX_SECTORMESHMAP_H__000E78B9_B6F4_435B_8616_FD813F144438__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <List.h>
#include "3DMath.h"
class CSectorMeshMap
{
public:
List<matrix> m_TM;
int m_IndexX,m_IndexY;
List<long> m_ObjectSceneID;
List<char*> m_strObjectName;
List<bool> m_isLight;
List<bool> m_isAlpha;
CSectorMeshMap();
virtual ~CSectorMeshMap();
};
#endif // !defined(AFX_SECTORMESHMAP_H__000E78B9_B6F4_435B_8616_FD813F144438__INCLUDED_)