Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// RylUIDServer.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include "Resource.h"
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#include <Thread/Lock.h> // CNamedMutex
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#include <Log/ServerLog.h>
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#include <Utility/Debug/ExceptionReport.h> // g_CExceptionReport
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#include "RylUIDServer.h" // CRylUIDServerWindow
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int WINAPI ExceptionUserFunc(TCHAR* szBuffer, const int nBufferSize)
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{
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SERLOG0(g_Log, "Flush log");
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SERLOG0(g_SessionLog, "Flush log");
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return _snprintf(szBuffer, nBufferSize, "Userdata flush completed.");
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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CNamedMutex Mutex("RowUIDServer", TRUE);
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if(GetLastError() == ERROR_ALREADY_EXISTS)
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{
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ERRLOG0(g_Log, "UIDServer already operating now. please shutdown and restart");
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return 0;
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}
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unsigned long dwExceptionFeatures = CExceptionReport::CATCH_EXCEPTION |
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CExceptionReport::USE_MINIDUMP | CExceptionReport::USE_REPORT;
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CExceptionReport::GetInstance().Enable(dwExceptionFeatures);
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CExceptionReport::GetInstance().SetUserFunc(ExceptionUserFunc);
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// MiniDumpWithFullMemory, MiniDumpNormal
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CExceptionReport::GetInstance().SetDumpLevel(MiniDumpNormal);
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CRylUIDServer& UIDServer = CRylUIDServer::GetInstance();
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if(UIDServer.Initialize(hInstance, "UID Server", lpCmdLine, IDI_MAIN, IDR_MENU))
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{
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UIDServer.ProcessMessage();
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}
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return 0;
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} |