Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
739 B
C++
27 lines
739 B
C++
/* *********************************************************************
|
|
#include "GMMemory.h"
|
|
|
|
* Caldron Engine 공용헤더용 실제 상수 정의파일
|
|
|
|
* 파일 : Caldron.h
|
|
* 기능 : Caldron namespace의 상수들을 정의
|
|
* 작성일 : 2003.10.23
|
|
* 작성자 : yundi ( 2003.10.23)
|
|
* 수정자 :
|
|
|
|
********************************************************************** */
|
|
|
|
namespace Caldron
|
|
{
|
|
//const float FLOAT_RAD = 0.0174532925f;
|
|
extern const float FLOAT_PI2 = 1.57079632679f;
|
|
extern const float FLOAT_PI = 3.14159265358979323846f;
|
|
extern const float FLOAT_2PI = 6.28318530717958647692f;
|
|
|
|
extern const float MIN_EPSILON = 1.0e-4f;
|
|
extern const float MAX_EPSILON = 1.0e+10f;
|
|
extern const int MAX_STRINGSIZE = 40;
|
|
// const int MAX_RELOADING = 3;
|
|
|
|
|
|
} |