Files
Client/Engine/Caldron/Src/Base/Caldron.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

27 lines
739 B
C++

/* *********************************************************************
#include "GMMemory.h"
* Caldron Engine 공용헤더용 실제 상수 정의파일
* 파일 : Caldron.h
* 기능 : Caldron namespace의 상수들을 정의
* 작성일 : 2003.10.23
* 작성자 : yundi ( 2003.10.23)
* 수정자 :
********************************************************************** */
namespace Caldron
{
//const float FLOAT_RAD = 0.0174532925f;
extern const float FLOAT_PI2 = 1.57079632679f;
extern const float FLOAT_PI = 3.14159265358979323846f;
extern const float FLOAT_2PI = 6.28318530717958647692f;
extern const float MIN_EPSILON = 1.0e-4f;
extern const float MAX_EPSILON = 1.0e+10f;
extern const int MAX_STRINGSIZE = 40;
// const int MAX_RELOADING = 3;
}