Files
Client/Engine/Caldron/Src/Base/LoadedObj.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

55 lines
1.3 KiB
C++

// LoadedObj.h: interface for the CLoadedObj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_)
#define AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "./CaldronByteDataObj.h"
namespace Caldron {
namespace Base {
/* *********************************************************************
* CLoadedObj
* 파일 : LoadedObj.h
* 기능 : Caldron Engine내 CResourceMgr 을 이용해 로드 가능한 리소스 obj 들의 어미 class
* 작성일 : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
class CLoadedObj
{
public:
CLoadedObj() : m_bLoaded(false),m_iReloadingCount(0),m_pByteDataObj(0),m_bFirst(0),m_iReferenceCount(0)
{}
CLoadedObj(const char *strFileName);
virtual ~CLoadedObj();
virtual bool Load(CCaldronByteDataObj *) = 0;
virtual bool PostLoad() = 0;
//virtual bool Unload() = 0;
bool m_bLoaded;
bool m_bFirst;
char m_strName[256];
int m_iReloadingCount; // ReLoading 횟수.
unsigned int m_iReferenceCount;
CCaldronByteDataObj *m_pByteDataObj;
};
}
}
#endif // !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_)