Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
37 lines
624 B
C++
37 lines
624 B
C++
#pragma once
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#pragma warning( disable : 4786 )
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#include "../../include/Caldron.h"
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#include "Mesh.h"
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#include "Texture.h"
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namespace Caldron
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{
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namespace Scene
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{
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class CStateSet
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{
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public:
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};
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class CStateSetMgr
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{
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public:
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// 초기화( InitDevice 성 초기화)
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static bool _Init( IDirect3DDevice8* pDevice );
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// StateSet Manager 외부에서 d3d device 로 직접 시도된 state change 들을 검사해 device 와 StateSet Mgr 의 state를 동기화
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static void _GetCurrentDeviceState();
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// 지정된 StateSet 의 내용을 D3D Device 에 적용
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static void _ApplyStateSet( CStateSet* pStateSet );
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private:
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// 각 state 변수들
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};
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}
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} |