Files
Client/Engine/Caldron/Src/Scene/StateSet.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

37 lines
624 B
C++

#pragma once
#pragma warning( disable : 4786 )
#include "../../include/Caldron.h"
#include "Mesh.h"
#include "Texture.h"
namespace Caldron
{
namespace Scene
{
class CStateSet
{
public:
};
class CStateSetMgr
{
public:
// 초기화( InitDevice 성 초기화)
static bool _Init( IDirect3DDevice8* pDevice );
// StateSet Manager 외부에서 d3d device 로 직접 시도된 state change 들을 검사해 device 와 StateSet Mgr 의 state를 동기화
static void _GetCurrentDeviceState();
// 지정된 StateSet 의 내용을 D3D Device 에 적용
static void _ApplyStateSet( CStateSet* pStateSet );
private:
// 각 state 변수들
};
}
}