Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
9 lines
114 B
C
9 lines
114 B
C
#ifndef __EFFDEBUGLOG__H__
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#define __EFFDEBUGLOG__H__
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#include "stdio.h"
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void WriteDebug(char *strErr);
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#endif
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