Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
158 lines
4.4 KiB
C++
158 lines
4.4 KiB
C++
// Copyright (C) 2000, 2001 Stephen Cleary
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//
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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//
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// See http://www.boost.org for updates, documentation, and revision history.
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#ifndef BOOST_OBJECT_POOL_HPP
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#define BOOST_OBJECT_POOL_HPP
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#include <boost/pool/poolfwd.hpp>
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// boost::pool
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#include <boost/pool/pool.hpp>
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// The following code will be put into Boost.Config in a later revision
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#if defined(BOOST_MSVC) || defined(__KCC)
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# define BOOST_NO_TEMPLATE_CV_REF_OVERLOADS
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#endif
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// The following code might be put into some Boost.Config header in a later revision
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#ifdef __BORLANDC__
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# pragma option push -w-inl
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#endif
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// There are a few places in this file where the expression "this->m" is used.
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// This expression is used to force instantiation-time name lookup, which I am
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// informed is required for strict Standard compliance. It's only necessary
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// if "m" is a member of a base class that is dependent on a template
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// parameter.
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// Thanks to Jens Maurer for pointing this out!
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namespace boost {
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// T must have a non-throwing destructor
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template <typename T, typename UserAllocator>
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class object_pool: protected pool<UserAllocator>
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{
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public:
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typedef T element_type;
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typedef UserAllocator user_allocator;
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typedef typename pool<UserAllocator>::size_type size_type;
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typedef typename pool<UserAllocator>::difference_type difference_type;
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protected:
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pool<UserAllocator> & store() { return *this; }
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const pool<UserAllocator> & store() const { return *this; }
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// for the sake of code readability :)
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static void * & nextof(void * const ptr)
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{ return *(static_cast<void **>(ptr)); }
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public:
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// This constructor parameter is an extension!
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explicit object_pool(const size_type next_size = 32)
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:pool<UserAllocator>(sizeof(T), next_size) { }
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~object_pool();
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// Returns 0 if out-of-memory
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element_type * malloc()
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{ return static_cast<element_type *>(store().ordered_malloc()); }
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void free(element_type * const chunk)
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{ store().ordered_free(chunk); }
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bool is_from(element_type * const chunk) const
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{ return store().is_from(chunk); }
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element_type * construct()
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{
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element_type * const ret = malloc();
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if (ret == 0)
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return ret;
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try { new (ret) element_type(); }
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catch (...) { free(ret); throw; }
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return ret;
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}
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// Include automatically-generated file for family of template construct()
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// functions
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#ifndef BOOST_NO_TEMPLATE_CV_REF_OVERLOADS
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# include <boost/pool/detail/pool_construct.inc>
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#else
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# include <boost/pool/detail/pool_construct_simple.inc>
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#endif
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void destroy(element_type * const chunk)
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{
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chunk->~T();
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free(chunk);
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}
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// These functions are extensions!
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size_type get_next_size() const { return store().get_next_size(); }
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void set_next_size(const size_type x) { store().set_next_size(x); }
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};
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template <typename T, typename UserAllocator>
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object_pool<T, UserAllocator>::~object_pool()
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{
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// handle trivial case
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if (!this->list.valid())
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return;
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details::PODptr<size_type> iter = this->list;
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details::PODptr<size_type> next = iter;
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// Start 'freed_iter' at beginning of free list
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void * freed_iter = this->first;
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const size_type partition_size = this->alloc_size();
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do
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{
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// increment next
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next = next.next();
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// delete all contained objects that aren't freed
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// Iterate 'i' through all chunks in the memory block
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for (char * i = iter.begin(); i != iter.end(); i += partition_size)
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{
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// If this chunk is free
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if (i == freed_iter)
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{
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// Increment freed_iter to point to next in free list
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freed_iter = nextof(freed_iter);
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// Continue searching chunks in the memory block
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continue;
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}
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// This chunk is not free (allocated), so call its destructor
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static_cast<T *>(static_cast<void *>(i))->~T();
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// and continue searching chunks in the memory block
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}
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// free storage
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UserAllocator::free(iter.begin());
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// increment iter
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iter = next;
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} while (iter.valid());
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// Make the block list empty so that the inherited destructor doesn't try to
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// free it again.
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this->list.invalidate();
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}
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} // namespace boost
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// The following code might be put into some Boost.Config header in a later revision
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#ifdef __BORLANDC__
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# pragma option pop
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#endif
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#endif
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