Files
Client/Engine/Zalla3D Base Class/ByteDataObj.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

35 lines
627 B
C++

#pragma once
#include "CrossMHeader.h"
namespace CROSSM {
class CByteDataObj
{
public:
CByteDataObj(void);
~CByteDataObj(void);
bool LoadByte(const char *strFileName,long lOffset = 0 );
bool SaveByte(const char *strFileName,long lOffset = 0 );
long GetByteSize() { return m_lSize; }
long GetReadPos() { return m_lReadPos;}
void SetReadPos(long lPos) { m_lReadPos = lPos;}
unsigned char *GetReadPtr();
long Read(void *ptr,size_t UnitSize,int iNum);
long Write(void *ptr,size_t UnitSize,int iNum);
protected:
unsigned char *m_pBytes;
long m_lSize;
long m_lReadPos;
};
}