Files
Client/Engine/Zalla3D Base Class/ConvertTexture.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
862 B
C++

// ConvertTexture.h: interface for the CConvertTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CONVERTTEXTURE_H__CA884184_2931_4713_89E5_356F999EF196__INCLUDED_)
#define AFX_CONVERTTEXTURE_H__CA884184_2931_4713_89E5_356F999EF196__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Texture.h"
class CConvertTexture : public CTexture
{
public:
void SaveDDS(char *strFilename,int LowerSave,int MaxTextureSize);
LPDIRECT3DTEXTURE8 m_pddNewTexture;
void SaveDDS(char *strFilename);
void GenerateMipMaps(bool bGenMipmap);
void Compress(D3DFORMAT fmtTo);
int GetMipmapCount(){return m_pddTexture->GetLevelCount();};
CConvertTexture();
virtual ~CConvertTexture();
private:
};
#endif // !defined(AFX_CONVERTTEXTURE_H__CA884184_2931_4713_89E5_356F999EF196__INCLUDED_)