Files
Client/Engine/Zalla3D Base Class/FileLoad.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

35 lines
727 B
C++

// FileLoad.h: interface for the CFileLoad class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FILELOAD_H__95D97159_9B6D_4BBC_BD14_1DB1825501BF__INCLUDED_)
#define AFX_FILELOAD_H__95D97159_9B6D_4BBC_BD14_1DB1825501BF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <stdio.h>
#include <string>
#define MAX_NAMEBUFFER 256
class CFileLoad
{
public:
void GetData(void* pData,size_t size);
void Load(char *strFilename);
char m_strFilename[MAX_NAMEBUFFER];
void *m_Data;
int m_Len;
char *m_ReadLoc;
int m_ReadLen;
CFileLoad();
virtual ~CFileLoad();
};
#endif // !defined(AFX_FILELOAD_H__95D97159_9B6D_4BBC_BD14_1DB1825501BF__INCLUDED_)