Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
727 B
C++
35 lines
727 B
C++
// FileLoad.h: interface for the CFileLoad class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_FILELOAD_H__95D97159_9B6D_4BBC_BD14_1DB1825501BF__INCLUDED_)
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#define AFX_FILELOAD_H__95D97159_9B6D_4BBC_BD14_1DB1825501BF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <stdio.h>
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#include <string>
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#define MAX_NAMEBUFFER 256
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class CFileLoad
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{
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public:
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void GetData(void* pData,size_t size);
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void Load(char *strFilename);
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char m_strFilename[MAX_NAMEBUFFER];
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void *m_Data;
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int m_Len;
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char *m_ReadLoc;
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int m_ReadLen;
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CFileLoad();
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virtual ~CFileLoad();
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};
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#endif // !defined(AFX_FILELOAD_H__95D97159_9B6D_4BBC_BD14_1DB1825501BF__INCLUDED_)
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