Files
Client/Engine/Zalla3D Base Class/GlareTexture.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

58 lines
1.6 KiB
C++

// GlareTexture.h: interface for the CGlareTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLARETEXTURE_H__18B36EBC_004F_4F55_A006_DE21B3FC4CCB__INCLUDED_)
#define AFX_GLARETEXTURE_H__18B36EBC_004F_4F55_A006_DE21B3FC4CCB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "RenderTexture.h"
#include "D3DX8.h"
#include "3DMath.h"
class CGlareTexture
{
class QuadVertex
{
public:
D3DXVECTOR3 Position;
D3DXVECTOR2 Tex;
};
class QuadVertex2
{
public:
vector3 v;
float w;
float tu0,tv0;
float tu1,tv1;
float tu2,tv2;
float tu3,tv3;
};
LPDIRECT3DTEXTURE8 m_pRenderTexture[2];
LPDIRECT3DSURFACE8 m_pRenderSurface[2];
static LPDIRECT3DSURFACE8 m_pRenderZBuffer;
DWORD m_BlurPixelShader,m_BlurVertexShader;
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
int m_nSize;
int m_nFinalRenderTexture;
public:
void GenerateGlareTexture2(LPDIRECT3DDEVICE8 pd3dDevice,LPDIRECT3DBASETEXTURE8 pTexture,vector3 vecNeighbor,int nDepth);
void ProcedualGenerateGlareTexture(LPDIRECT3DDEVICE8 pd3dDevice, LPDIRECT3DBASETEXTURE8 pTexture,vector3 vecNeighbor,int nDepth);
LPDIRECT3DTEXTURE8 GetTexture(){return m_pRenderTexture[m_nFinalRenderTexture];};
void CreateAndWriteUVOffsets(int width, int height);
void Create(int nSize);
void GenerateGlareTexture(LPDIRECT3DDEVICE8 pd3dDevice,LPDIRECT3DBASETEXTURE8 pTexture,vector3 vecNeighbor,int nDepth);
CGlareTexture();
virtual ~CGlareTexture();
};
#endif // !defined(AFX_GLARETEXTURE_H__18B36EBC_004F_4F55_A006_DE21B3FC4CCB__INCLUDED_)