Files
Client/Engine/Zalla3D Base Class/GraphicLayerError.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

35 lines
850 B
C++

// GraphicLayerError.h: interface for the CGraphicLayerError class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GRAPHICLAYERERROR_H__D06B571E_F0F8_41E8_AD22_257A312F48E0__INCLUDED_)
#define AFX_GRAPHICLAYERERROR_H__D06B571E_F0F8_41E8_AD22_257A312F48E0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Error.h"
class CGraphicLayerError : public CError
{
public:
CGraphicLayerError();
virtual ~CGraphicLayerError();
char *GetErrorMsg()
{
char msgtemp[MAX_ERRORBUFFER];
strcpy(msgtemp,"Graphics Layer Error:");
strcat(msgtemp,m_strErrormsg);
strcpy(m_strErrormsg,msgtemp);
return m_strErrormsg;
};
CGraphicLayerError(char *msg)
{
SetErrorMsg(msg);
};
};
#endif // !defined(AFX_GRAPHICLAYERERROR_H__D06B571E_F0F8_41E8_AD22_257A312F48E0__INCLUDED_)