Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
850 B
C++
35 lines
850 B
C++
// GraphicLayerError.h: interface for the CGraphicLayerError class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_GRAPHICLAYERERROR_H__D06B571E_F0F8_41E8_AD22_257A312F48E0__INCLUDED_)
|
|
#define AFX_GRAPHICLAYERERROR_H__D06B571E_F0F8_41E8_AD22_257A312F48E0__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include "Error.h"
|
|
|
|
|
|
class CGraphicLayerError : public CError
|
|
{
|
|
public:
|
|
CGraphicLayerError();
|
|
virtual ~CGraphicLayerError();
|
|
char *GetErrorMsg()
|
|
{
|
|
char msgtemp[MAX_ERRORBUFFER];
|
|
strcpy(msgtemp,"Graphics Layer Error:");
|
|
strcat(msgtemp,m_strErrormsg);
|
|
strcpy(m_strErrormsg,msgtemp);
|
|
return m_strErrormsg;
|
|
};
|
|
CGraphicLayerError(char *msg)
|
|
{
|
|
SetErrorMsg(msg);
|
|
};
|
|
};
|
|
|
|
#endif // !defined(AFX_GRAPHICLAYERERROR_H__D06B571E_F0F8_41E8_AD22_257A312F48E0__INCLUDED_)
|