Files
Client/Engine/Zalla3D Base Class/IResourceMgr.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

35 lines
611 B
C++

#pragma once
namespace CROSSM {
class IResourceMgr
{
public:
IResourceMgr(void)
{
}
virtual ~IResourceMgr(void)
{
}
virtual void ReleaseAllData() = 0;
virtual void ReleaseData(const char *strName) = 0;
virtual void *GetData(const char *) = 0;
virtual void Update() = 0;
// 2005.01.10 yundi ImmediateLoad Ãß°¡
virtual void LockImmediateLoad() = 0;
virtual void UnlockImmediateLoad() = 0;
void SetType(int iType) { m_iResourceType = iType; }
int GetType() { return m_iResourceType; }
protected:
virtual void *LoadData(const char *) = 0;
int m_iResourceType; // ResourceType
};
}