Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
#pragma once
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#include "./CrossMHeader.h"
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#include "./resourceobj.h"
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#include "./dds.h"
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#include <d3d8.h>
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#ifndef ReleasePpo
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#define ReleasePpo(ppo) \
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if (*(ppo) != NULL) \
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{ \
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(*(ppo))->Release(); \
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*(ppo) = NULL; \
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} \
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else (VOID)0
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#endif
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namespace CROSSM {
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class CNTexture :
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public CResourceObj
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{
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public:
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CNTexture(void);
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virtual ~CNTexture(void);
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virtual bool Load();
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virtual bool Unload();
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virtual bool PostLoad();
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LPDIRECT3DBASETEXTURE8 GetTexture();
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HRESULT LoadAllMipSurfaces(LPDIRECT3DBASETEXTURE8 ptex, long numMips);
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static void SetPath(char *strPath){strcpy(m_strPath,strPath);};
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static const char* GetPath(){ return m_strPath; };
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static void Init(LPDIRECT3DDEVICE8 lpDevice);
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static void Close();
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static void NullTextureMode(bool bNullTexture);
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protected:
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static char m_strPath[256];
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bool m_bCreateEmpty;
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DWORD m_stage;
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DWORD m_dwValue[2]; // 0 : NumMip, 1 : Depth
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D3DFORMAT m_fmt;
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bool m_bInterface;
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public:
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static LPDIRECT3DDEVICE8 ms_pd3dDevice;
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static int m_SkipMipLevel;
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// char m_strName[TEXTURENAMEBUFFER];
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long m_dwWidth,m_dwHeight;
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private:
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LPDIRECT3DBASETEXTURE8 m_pddTexture;
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static IDirect3DTexture8* ms_pNullTexture;
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static bool ms_bNullTextureMode;
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};
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} |