Files
Client/Engine/Zalla3D Base Class/Pool.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

35 lines
494 B
C++

#pragma once
#include <map>
#include "./CrossMHeader.h"
#include "./IPoolMgr.h"
namespace CROSSM {
typedef std::map<int ,IPoolMgr *> POOLTABLE;
typedef POOLTABLE::iterator POOLTABLEITER;
typedef POOLTABLE::value_type POOLTABLEOBJ;
class CPool
{
public:
CPool(void);
~CPool(void);
void Init();
void Release();
void ReleaseObj(int iType,void *pObj);
void ReleaseAllData();
void *GetObj(int iType);
void AddPool(int iType,IPoolMgr *pMgr);
protected:
POOLTABLE m_PoolMap;
};
}