Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
494 B
C++
35 lines
494 B
C++
#pragma once
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#include <map>
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#include "./CrossMHeader.h"
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#include "./IPoolMgr.h"
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namespace CROSSM {
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typedef std::map<int ,IPoolMgr *> POOLTABLE;
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typedef POOLTABLE::iterator POOLTABLEITER;
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typedef POOLTABLE::value_type POOLTABLEOBJ;
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class CPool
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{
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public:
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CPool(void);
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~CPool(void);
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void Init();
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void Release();
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void ReleaseObj(int iType,void *pObj);
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void ReleaseAllData();
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void *GetObj(int iType);
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void AddPool(int iType,IPoolMgr *pMgr);
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protected:
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POOLTABLE m_PoolMap;
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};
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} |